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Edited by m00ninite: 9/10/2016 12:55:56 PM
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Voidwalker Builds - Both PvE & PvP

Welcome Warlocks! Here I wanted to make a thread that focused on the talent selection for [u]VOIDWALKERS[/u] that players use in both PvP and PvE. Feel free to also include a key exotic armor or weapon choice that may play into your talent selection, as I'm sure many people will be interested in some unique combinations they may not have tried yet! I'll start with my 2 current setups and so we can utilize a format throughout these posts that stays consistent and easy to understand by both veterans and newcomers alike. [b]PvE:[/b] -Scatter Grenade -Blink / Burst (only if absolutely necessary) -Shatter -Surge (Life Steal in Raid) -Arcane Spirit -Annihilate -Divine Order -Bloom / EtV [i]Notable Exotics[/i]: Obsidian Mind / Nothing Manacles The goal here with this build is summarized in one word: EXPLOSIONS. Just take your pick if you want it to be from an abundance of Nova Bombs, or an endless cycle of Scatter grenades. [b]PvP:[/b] -Axion Bolt -Blink -Prefer Vortex (but this is personal preference) -Soul Rip / Life Steal (leaning back to LS since update to on hit) -Arcane Spirit -Annihilate (for Lance or Vortex) / Angry Magic (for Shatter) -Divine Order -Bloom / Vortex Mastery (for Vortex) [i]Notable Exotics[/i]: Voidfang Vestments, Skull of Dire Voidfang for guaranteed grenade for harassment every spawn, or Skull for a little toughness and to help speed up my grenade cooldown, since I generally stack Int/Str. **Also Nothing Manacles can be very fun to use, just swap to Scatter grenade, and more likely that you'll want to use Bloom. Let the discussion begin! I will be more than happy to share any reasoning behind my choices, or some healthy debate as to what you think would work better if I made some changes. Fight on, Guardians! Spoiler window contains all edits prior to Rise of Iron for consolidation purposes. [spoiler] [b]Edit[/b]: Love all the input so far from everyone! Thanks for keeping up the convo! I'm also going to leave this link here that I found to help clarify some of the details in regards to [i]ENERGY DRAIN[/i] and how it functions. http://www.reddit.com/r/DestinyTheGame/comments/2lzh0r/energy_drain_the_effect_in_detail_and_in_numbers/ [b]Edit[/b]: Just wanted to summarize a little bit here on a recurring suggestion. Many of you seem to love the use of both Vortex grenade and the Vortex Nova Bomb. Now while I see the utility in both of these skills for PvP in locking down choke points, etc, I must respectfully disagree with their usage for PvE (unless the argument is the same as Solar grenades as places to hide inside and remain enemy-free). I find far more often in PvE that these effects will push enemies away, often times without killing them. Now in turn, if you were to use Scatter/Axion paired with Bloom and Annihilate, I think you will be far more pleased with the raw killing power and amount of chain reaction explosions you experience. Just food for thought. [b]Edit[/b]: I now also always use Bloom in PvP. Always. (Unless using Vortex Bomb) Have already lost track of the extra kills in Crucible due to the explosions. [b]LATEST CHANGE[/b]!: I have taken out Life Steal in favor of Soul Rip. This is because I was not finding many situations where Life Steal actually saved me, where as even if I get the kill and die when using up the charge, I'm getting the bonus to Nova Bomb. More Nova Bombs is always a good thing, and since I do not use Obsidian Mind this makes up for some extra gain to Super, while I also still gain bonus from my grenade kills due to the perk on my helmet and always having a new grenade with Voidfang. Killer combo feedback loop. [b]4/6: [/b]More changes to PvP setup to increase agility, and trying out Lance to speed up kill time on Nova Bomb. [b]6/19, the one about HoW:[/b] Nothing Manacles have proven Scatter grenades to be a lot of fun in PvP now as well. I try to use them with Annihilate and Bloom, but the more I think about it I may try out The Hunger + EtV just so I can have basically endless grenades since the charge rate should be extremely fast. The Ram seems nice if you're really always an in your face type Warlock, which many are given our strength with melee. The extra armor is the real bonus here though. To me anyway, The Ram shines in PvE. You gain so much Life Steal and can then also keep Surge up, that you are just as fast or faster than a Hunter on the battlefield, with much more destructive weapons at your disposal. The extra armor again, now coupled with blink, should have you easily able to take on large groups of enemies with no fear. [b]TAKEN KING (11/24)[/b]: This update ended up being a shorter one than I originally expected, but most likely due to the lack of new exotic choices at our disposal. Despite that though, I'll quickly break down my new PvE and PvP choices, with some extra detail. PvE: I alternate between Obsidian Mind and Claws, but only due to Light level boost until I can infuse OM higher. 310 Raid helmet and 310 Claws just push me higher at the moment, and tbh, having 2x Lifesteal for Hard Mode is not a bad thing. For almost all other areas of play though, Obsidian Mind still takes the cake. With Nothing Manacles soon to be back, I will likely explore them as another high DPS possibility for PvE, but I actually have moved to enjoying Axion Bolts in PvE. When paired with Bloom they can still do huge destructive power, and spread to an even wider AOE than Scatter grenade will give you. PvP: Voidfang, Voidfang, Voidfang. Stack Int/Str and throw on these bad boys for a great time. No other exotic will have a larger impact on your PvP play than having a new grenade guaranteed every spawn for Axion Bolt harassing. Again, paired with Bloom, and you should net quite a few double kills off an opening break just by your team shooting primaries into oncoming enemies to knock shields down before everyone dips for cover. Toss an Axion as the follow-up and watch the purple explosions. Only other real choice I see is Light Beyond Nemesis for game modes with revive, however, I still choose Voidfang so when my teammate gets me up I can immediately throw another grenade. Nothing Manacles PvP will soon be another option, but can't say much else about it just yet. [b]2016:[/b] Just now realized the attributes in my build list were out of date. I now use Arcane Spirit and Divine Order to max recovery and armor. [b]Goodbye Guardians:[/b] Destiny has worn thin for me (played since Beta) with Bungie's lack of transparency and inability to understand balance and player needs. I understand lots of behind the scenes and politics go into this and I hope to be back one day for D2 if they add dedicated servers and start doing right by their player base. Until then, fight on Guardians, it's been fun.[/spoiler] [b]Rise of Iron:[/b] Excited to be back. Having a lot of fun with my Voidwalker again. Will update soon.

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  • Focused burst in pve

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    • I run almost the exact same thing expect in pve I don't use blink

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      • axion bolts in pve.

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        • This is helpful. Although I've been looking for the ideal setup for the Obsidian Mind - Bad Juju combo. Any one want to share their setups?

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          • Vortex grenades Blink Vortex Soul Rip Arcane Spirit The Hunger Divine Order Embrace the Void Use Bad Juju and Obsidian Mind Activate Energy Drain and kill enemies with String of Curses for maximum super.

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            • Deleted my sunsinger with praxic Fire, but never gave voidwalker a shot. May try it soon, but I'm having too much fun with my newly made titan

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              • I use everything that was recommended in your PvP spread except the final 3. I use: - angry magic - ancestral order - bloom Let me start by stating that my exotic of choice in the crucible is Voidfang Vestments and that I really only play control, so my opinions are in reference to this mode of crucible only. I rely heavily on my tracking grenades to pick out people that are hiding or otherwise invisible, and usually follow up with a melee if I am close enough. I like the bloom feature more because a lot of enemies tend to clump up on smaller maps, especially at checkpoints and that added explosion can be the difference between a single kill and a double down (or even a triple down). I prefer ancestral order to divine order because being able to follow-up melee after grenade hits is important for my play style. And I like angry magic because being able to track enemies trying to blink away at the last second is something I value, plus I really don't like to take too much away from armor if I don't have to. This spread means that the armor, recover and speed are a little more balanced but it works for me. However, I do like the spread you have. I think it will probably work better for most people.

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                • Wow, this is actually pretty damn close to exactly what I use.

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                  • Scatter grenades are fun in PvP too. Only Voidwalker grenades capable of over 200 damage to one target. Use it on people in corners, narrow hallways, or if you're very brave, Wards of Dawn. I can never make up my mind which Nova Bomb modifier I like best in the crucible. The vortex was my go-to from the beta for so long, but then I tried Lance at my brother's advice and loved it. Now I tend towards Shatter most of the time, in and out of the crucible. I'd really like a Skull of Dire Ahamkara, though it's not clear what exactly "improved energy drain" is. It seems of late that not only is Sunsinger more popular in the crucible, it's also more powerful. Kind of sad, because everyone was so sure for so long that Voidwalker was the king of the crucible and Sunsinger was the best PvE class. Voidwalker seems to have fallen from grace somewhat.

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                    • Cool this gives me some things to try. I started off a Voidwalker but once I maxed it I moved to Suns and got hooked hard. I recently started messing with void again (Void burn nf) and felt a little clueless about how I should build. Thanks.

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                      • Balanced glide pvp. Works well for accurate gliding with the full armor and recovery build.

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                        • Vortex grenades are awesome in Control. So many Postmortems.

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                          • Edited by Gnarleydudeman: 2/19/2015 10:07:45 AM
                            I like using Voidwalker for PVE, but for PVP Sunsingers also seem to do well with Ahamkara Wings, Flame Shield & Radiant Skin. Using the Monte Carlo with this build charges your melee faster giving you your flame shield back really quick. So for Voidwalker in PVE I use the usual Bad Juju and Obsidian Mind combo

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                            • For PvP I use these instead: - Burst (I don't like using blink) - Vortex (Nothing like getting a kill when someone walks through it and if the enemy does notice it's a no go to walk through)

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                              • Thank you

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                                • I'll have to try out your pvp setup. I seem to struggle as a voidwalker in pvp.

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                                  • Vortex is the best and blink=pvp, focused burst=pve

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                                    • Vortex is far better than axion bolt

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                                      • Hmm... These are interesting builds...

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                                        • I'm split on shatter vs vortex for PvP but otherwise I agree with your builds. I love void walker but it simply cannot replace spawning with 2 fusion grenades and the over shield melee for sunsinger imo. Plus, if timed correctly, the self revive can effectively get a triple or greater kill streak in control, void walker (imo) needs for greater patience or a piss poor opponent team to net the same kill numbers in one super.

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                                          • Why Scatter grenade. That's the only warlock grenade no one uses (and for good reason, it blows)

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                                            • Pvp=axion bolt great distraction or recovery tool

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                                              • Scatter grenade and shatter? Do you want to do damage?

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                                                • Good stuff. I created a warlock last week so this information is very helpful to me. I took my new warlock into iron banner yesterday as a level 31 maxed sunbro. Loved the melee but couldn't get the kills I usually got with my Titans. Ended the evening with a .83 kd total for those games. I'm blaming it on using self Rez at the absolute worst times ;) Haven't tried void walker in pvp as I haven't maxed the subclass yet but am itching to get in there and see if my fortunes change. Again, thank you for the info!

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                                                  • For PvE: Life Steal is really nice for strikes and some raid areas (especially with Claws Exotic). Going with a more Recovery/Toughness build I think is nice unless you are in Crota. For PvP: Soul Rip or Surge are preferred IMO as well as Vortex Grenade with Vortex Mastery. This is what really does damage. Also this goes without saying stack Intellect and Discipline

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                                                    • Axion Bolt, Vortex, Annihilate, Vortex Mastery I play a lot of control, this is the best set up for it. Drop a nova bomb on a zone being captured and it clears it out and lingers to prevent the enemies from immediately getting back in there. It will also destroy a titan bubble AND everyone inside. The only exotic i roll with is obsidian mind. Even with one perk ineffective in pvp, it is still the best in my opinion. 2-3 kills with a nova bomb gets you 1/3 of the way to your next. As a voidwalker warlock you should be stacking intellect and discipline since the melee sucks and is worthless. I can get 4-7 nova bombs a game on average with this set up. I also use soul rip to help get those supers faster. PLus, it helps your team get their supers faster by dropping orbs.

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