It was slightly nerfed along the way...it's still stupid that a floating boss can stomp me, throw me into a wall, and I have to look at the damn architects message for another time.
You can't use a sword or shot gun with these dumb -blam!- mechanics that make no sense and are way too much.
Since 2017...change it already.
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1 ReplySwords directly counter boss stomps and you can otherwise just melee to cancel out the push.
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13 RepliesYou know you’ve been able to counter boss stomp with a correctly timed melee since 2017 too. So there’s that….
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7 RepliesJust melee or use a sword
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[b][i]LEFT FOOT, LET'S STOMP[/i][/b] [b][i]CHA-CHA REAL SMOOTH[/i][/b]
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Slashing with a sword can mostly stop the mechanics, and passive guard is also helpful.
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1 ReplyHave you been stomped, died, then saw the stomp animation? Even stompers can lag switch…
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They should just make concusive dampener mod reduce the knock back force
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Said it once and I'll say it again: allow resilience to grant knockback resistance so knockback mechanics [i]in general[/i] aren't such BS to deal with. This season really shows how frustrating KB can be when one of the leading enemy factions (Taken) specializes in it. Sure, melee lunge fix is a soft counter, until you realize that stomping isn't the only source of knockback and having to equip swords just to deal with ranged knockback is stupid. Even cover sometimes seems to be hit-or-miss when stopping knockback, though this is most apparent when fighting Taken Techeuns more than anything else.
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2 Replies[quote]Since 2017...[/quote] Boss stomp has been around for more than 4 years and you still haven’t adapted to the change... 🤦♂️
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4 RepliesNext we are gonna ask for Bungo to stop letting the boss damage you during damage phases. In fact, why even have bosses anymore. Why not just make it a simple red bar that you have to kill. Why are they even enemy’s. Why are we even taking damage Bungo. This game should be made as easy as possible Bungo, how dare you give it even the slightest hint of challange. What happened is you got stomped, died, and got pissed off so you went to rage about it on a forum.
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Since 2017... and you still haven't adapted? Yep that's a [u]you[/u] problem.
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3 RepliesHave you tried not being so close to the boss?
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Just melee as they stomp to cancel being thrown forehead
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Escalation Protocol was the best, you went for miles at light speed.
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Git gud.
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Have you considered being better, git gud mayhaps?
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1 Replythey buffed it in 2019 with the Sword's - now it's beyond ridiculous. a mini-boss should not stomp me with the same force as a raid boss
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I agree. Me and my buddy were doing grasp the other day, while at the boss. And when going into damage I popped my well but he teleported and all the sudden I was stomped into the water. It was confusing and frustrating
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2 RepliesYoure right. We should be able to just walk up to bosses and melt them with swords and shotguns at zero risk. "It's been bad since 2017".... ah yes the era of ikelos shotgun trivializing the entire game
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Nah it needs to be there, if you’ve ever melee’d the first Cabal boss (who has no stomp mechanic) to death in proving grounds you’ll know why lol
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1 ReplyJust imagine floating bosses as venting exhaust or "farting" you away, unless they are hive, then it's like that but... smelly.
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8 RepliesMelee during the stomp animation. Problem Solved…
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1 ReplyYeah. It’s pretty tired. Especially when they can OHK by knocking you off of platforms…
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1 ReplyThe worst are boss stomps when the boss doesn't even have legs.
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5 RepliesI swear at times when I get stomped. I can join other guardians on different worlds from the distance I am sent. But. Meh. It’s not overly bad. [spoiler]I believe I can fly…[/spoiler]
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Edited by Chucky: 1/6/2022 5:34:42 AMBecause you want to stand in front of a boss and just DPS away, which you can still do with a timed melee. Potatoes keep nerfing this game