Guardians,
Recently, our conversation as a community has included a spirited debate about the role of the Hand Cannon in Destiny. We had that same chat in our own house. Here is a statement that our Sandbox Design Team created together. Those are the developers who work on the overall gameplay in Destiny. These are their words.
[quote]Hello Destiny community!
Due to a recent resurgence in feedback about “Ghost Bullets” we wanted to take a minute to explain how and why the weapons in Destiny behave the way that they do…
“Ghost Bullets” is a community-coined term that is being used to describe the frustration of missing the intended target due to weapon stats. The bullets aren’t disappearing, they just aren’t hitting the bullseye. Internally, we would call this specific aspect of a weapon “Accuracy,” which is one of the values embedded in the Range Stat of every Destiny weapon.
When looking at Destiny weapon archetypes, we wanted players to be able to assume a weapon’s traits through visuals and an intuitive understanding of how weapons work. Players can make the assumption that barrel length, and stability (stock) will affect the accuracy of a weapon class. These types of distinctive behaviors make for fun and interesting choices within the action simulation.
In short, Hand Cannons, with a relatively short barrel and no stock, are not intended to be long range precision weapons like a Scout Rifle or a Sniper Rifle. Instead they are big, heavy, [u]pistols[/u] that pack a large punch. If you can control the kick, and close on your targets during combat, you will likely (as our friend Variks says) “Kill them dead.”
We want to very sincerely say that this communique is not meant to be argumentative or belittle any of the consistent feedback we’ve received on the subject. Regardless of how “correctly” the game systems are working, the core message is that shooting a Hand Cannon during high skill gameplay can feel inconsistent and/or frustrating for people. [b]We hear you, and we are always looking to improve on that experience.[/b]
While it’s unlikely that we would completely remove Accuracy as a concept from Destiny weapons, we will investigate alternative options to balance Hand Cannons vs. other weapon archetypes. Destiny is a game that will evolve as players push, pull, and build the world.
You are wonderful people, the best community, and passionate about this game in a way that pushes us to always be our best. Thank you for playing, and thank you for reading.[/quote]
To reiterate that the game makers just said: These conversations are never finished. Keep telling us what you think about the gunplay and the balance in Destiny, and us community guys continue to add your voice to their discussion about our creative process.
[spoiler]Moderator edit: This thread has been moved to the #Destiny forum. See [url=https://www.bungie.net/en/Forum/Post/140391030/0/0]Cozmo's thread[/url] for more information about the #Destiny tag and its uses.
Feel free to private message the moderator who moved your post, link to topic, for further clarification about why this topic was moved.[/spoiler]
English
#Destiny
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Please fix the damn chicken error there are a lot of other people having the same issue and it absolutely ridiculous
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Can you see me
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Hey all, how ya' doin'? Anyway, enough with the pleasantries. I have this crazy idea. Each weapon category should have an overpowered element to it. You know, set them apart instead of nerfing them together. Hand Cannons - Make them more powerful and accurate, but with near uncontrollable recoil with follow up shots unless you wait to steady it again. Low range, unless it is fired ads with a scope. Auto Rifles - Why are these so awful to use? Give them better damage, ruin stability on automatic fire, make it so controlled bursts are where it's at. Pulse Rifles - They're pretty good in my eyes, maybe a damage buff on the lower tier. Scout Rifles - I feel like they should be more effective mid-high range than they are. Higher auto aim at longer distances? Just my personal feelings on the matter. Carry on. :)
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I can honestly accept bloom applying to fully automatic archetypes. I have a hard time accepting it on single action weapons however. Hand cannons are called that for a reason. They all have a 6 inch or larger barrel which ADDS to their accuracy, hence nullifying the bloom camps argument. The specific drawback to a HC is it's lower ammo capacity and diminished sight range/acquisition. High powered optics cannot be fixed to this archetype of weapon. To add bloom (ghost bullets), simply adds an artificial handicap to the user. Snipers should have scope sway. Autos - bloom, single actions should be limited by range only, as they are inherently slower firing than an auto. Then there's the argument that if you would have left the PVE weapons as they were in year one and only tinkered with PVP settings, you wouldn't have half of the players upset that you do now. You've already demonstrated the ability to adjust weapon characteristics separately when you did it to shotguns. Why you persist on messing with PVE characteristics is beyond my realm of logic apparently.
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4 RepliesOk... But now the shotguns really needs a nerf... They still oneshot in long ranges... And everyone are using secondary instead of primary...
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Hawkmoon is like the perk it says luck in the chamber you might get lucky and register a shot lol Last word well idk I never realy used that gun so can't tell you anything lol overall all hand cannons minus eyes Luna with rifled barrel feel like they are missing something high rate of fire hand cannons are trash they are the worst ......you def need to do something about each hand cannon class and take bloom out i dnt need a danm RNG referee to decide if my shot registers or not....
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You should have responded "Git gud scrub"
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4 RepliesEdited by News Revenue: 9/30/2016 10:33:58 PMThe whole point of destiny and all games is entertainment and fun, I guess I get a little annoyed when they start nerfing things but a lot of people want to kill the fun and say the guns should be fair. I just want to say that bungie has ruined hand cannons
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I use hand canons just fine, the only thing that bothers me in pvp is the large amount of players that only use shotguns while sliding around and crouching in corners
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I think that TripleWreck's video showing that shots fired are RNG based now too was the best example how this game has been destroyed.
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Edited by BIGwillestylz: 9/30/2016 3:15:41 PMNote 1 bullets are fictional 60% of the time.
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Good morning Destiny having trouble signing in thank you good day
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[quote]Guardians, Recently, our conversation as a community has included a spirited debate about the role of the Hand Cannon in Destiny. We had that same chat in our own house. Here is a statement that our Sandbox Design Team created together. Those are the developers who work on the overall gameplay in Destiny. These are their words. [quote]Hello Destiny community! Due to a recent resurgence in feedback about “Ghost Bullets” we wanted to take a minute to explain how and why the weapons in Destiny behave the way that they do… “Ghost Bullets” is a community-coined term that is being used to describe the frustration of missing the intended target due to weapon stats. The bullets aren’t disappearing, they just aren’t hitting the bullseye. Internally, we would call this specific aspect of a weapon “Accuracy,” which is one of the values embedded in the Range Stat of every Destiny weapon. When looking at Destiny weapon archetypes, we wanted players to be able to assume a weapon’s traits through visuals and an intuitive understanding of how weapons work. Players can make the assumption that barrel length, and stability (stock) will affect the accuracy of a weapon class. These types of distinctive behaviors make for fun and interesting choices within the action simulation. In short, Hand Cannons, with a relatively short barrel and no stock, are not intended to be long range precision weapons like a Scout Rifle or a Sniper Rifle. Instead they are big, heavy, [u]pistols[/u] that pack a large punch. If you can control the kick, and close on your targets during combat, you will likely (as our friend Variks says) “Kill them dead.” We want to very sincerely say that this communique is not meant to be argumentative or belittle any of the consistent feedback we’ve received on the subject. Regardless of how “correctly” the game systems are working, the core message is that shooting a Hand Cannon during high skill gameplay can feel inconsistent and/or frustrating for people. [b]We hear you, and we are always looking to improve on that experience.[/b] While it’s unlikely that we would completely remove Accuracy as a concept from Destiny weapons, we will investigate alternative options to balance Hand Cannons vs. other weapon archetypes. Destiny is a game that will evolve as players push, pull, and build the world. You are wonderful people, the best community, and passionate about this game in a way that pushes us to always be our best. Thank you for playing, and thank you for reading.[/quote] To reiterate that the game makers just said: These conversations are never finished. Keep telling us what you think about the gunplay and the balance in Destiny, and us community guys continue to add your voice to their discussion about our creative process. [spoiler]Moderator edit: This thread has been moved to the #Destiny forum. See [url=https://www.bungie.net/en/Forum/Post/140391030/0/0]Co fmzmo's thread[/url] for more information about the #Destiny tag and its uses. Feel free to private message the moderator who moved your post, link to topic, for further clarification about why this topic was moved.[/spoiler][/quote]
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1 ReplyBungie fix my light level it went from 359 to 315 and all my gear is above 350
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So ghost bullets are here to stay?
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Hand cannons are legit, but more attention needs to be put into the weapon, it seems underdog to the rocket launcher.
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Bungie fix my light level it went from 359 to 315 and all my gear is above 350 fix it!!!
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8 RepliesHand Cannons need to feel more like year 1 again
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5 RepliesSo basically, hand cannons are designed with an optimum range of short to medium to be most effective. And a bunch of people aren't happy that a weapon designed for short to medium range isn't equally effective at medium to long range. And so Bungie has put in a ton of time and effort (well designed nerfs related to damage fall off and ranged effectiveness) in order to patiently and gently attempt to get people to use the weapon within the parameters where it is most effective... Without openly calling you degenerate scrubs a bunch of ignorant turdgobblers.
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Bit stupid having a gun if it doesn't hit the target. What's next? Throwing handbags at each other?
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HC? I want to know what scout rifle keeps 2 shoting me in crucible. Given it two head shots so they have to be good with it lol. But closest thing I know to y1 HC. I don't care about HC not having as much range as they use too. But I would like that blam of a dot to be accurate.
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Ghost bullets are a thing with hand cannons and to a point they are working as intended however could you not adjust the "bloom" affect to better suit each hand cannon type to there the fast fighting hand cannon have a closer drop off but can actually be fired fast and accurately in close range. The way it is now you can't use a weapon they way you are saying it is intended to be used.
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I think a lot of people confuse the accuracy/bloom and the bullets registration. I'm perfectly fine with the accuracy of hand cannons and when I play in a lobby without any orange or red bars, my hand cannons shots are registering quite well, of course if I'm at a greater distance there is a risks that my bullets won't hit, that's normal, it's also a part of a skilled player to adjust to its loadout and be in the optimal range of its weapons. But there is bullet registration and in almost 3/4 of the game I play, there is lag and latency, even if there is no red bars, one "fair" bar might be enough. In this case it's completely different, even at close range, I shot right in the head or the chest and... no damage! Same for other guns. But the guns that seems to be the most affected by bad connections are hand cannons and fusion rifles. Hand cannons because they "reward a skilled hand!", so the hit box is smaller, other guns such as pulses are more forgivable when you almost miss a shot. And Fusions because the bolts don't left the cannon at the same time and there is a travelling speed, so any latency issues will have dramatic effects. But really, I genuinely think that most of these ghost bullets issues and complain are not related to the accuracy that much. When every player in the lobby have good connections I have almost none ghost bullets. When just one have a "fair" connection then I could experience it and when there is few red bars then I'm doomed, I generally just leave the lobby straight away. TL;DR: Ghost bullets are mostly due to laggy servers, there is almost no ghost bullets if everybody has green bars in the lobby.
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2 RepliesThe issue with handcannons isn't that all handcannons are bad. The issue is that over 95% of handcannons are bad. Handcannons such as the Palindrome or Eyasluna can be great with Rifled Barrel and Rangefinder, but that's about it. Without Rifled Barrel and Rangefinder, the handcannon is useless. So there's no variety in viable perks. Also, high fire rate handcannons are only usable at shotgun range. While low fire rate handcannons (max impact) actually have a much slower ttk than medium rate of fire handcannons at all ranges unless you get a lucky bullet headshot (in which case they can two-shot). Otherwise they're the same three-hit kill as medium fire rate handcannons at a slower rate of fire. The accuracy and range is the main cause of these issues.
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14 RepliesEdited by albinomachina: 9/28/2016 7:09:43 PMCan someone explain to me why, if handcannons are so bad that I still see so many people using them? If they're really these ghost bullet firing, inaccurate POS's that need to be buffed so badly why are they so dominant in PvP? If there is one thing I have learned about the people playing Destiny, they all flock to the most OP'd, easiest to use weapons in the game. And, if handcannons were truly terrible, no-one would use them. I promise.
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Well personally I'd like to see a universal increase in the lethality of primary weapons to make a pvp meta that isn't so heavily dictated by special weapons. But I do believe handcannons need an accuracy bump just because much as bungie doesn't want to admit its true mid range doesn't really start till 30 meters out. Because of destiny's mobility anything closer is dominated by shotguns.