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5/5/2026 1:49:17 PM
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Players Farming k/d in Control

After many Contol matches, I've noticed that in almost every match, there are players with ZERO captures, but with many kills. These players only play for kills and their k/d's. I'm getting pretty annoyed because of these EGO'S, because they are using their team for their k/d's. They basically play Clash, but in Control. So to you guys: you can have 35 kills and 3 k/d, but we still lost because of you not playing the objective. It's not difficult to kill players on not relevant locations in Control, because they don't expect to get killed on those locations. Just show some balls and play the objective. Help your team.

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  • Edited by Pinkysvvear: 5/6/2026 2:45:03 AM
    Yeah those buttheads were out last night,but there are others that guard you while you get the zone.

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  • I jump now and again , few days back had 3 close games in a row !!! Control is hit and miss now . Lucky to not to get a mercy . Still the same players who still playing control full time ….wouldn’t surprise me if they went over marathon and came straight back 😂

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  • If you're in a room full of kill farmers just work the objective sounds like an easy match to me

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    • My thoughts on this… If I capture 8 zones and get 16 kills and you capture zero zones and get 30 kills then that’s ok. If you capture zero zones and get less kills than me then you’re just a -blam!-🤣

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      • Kills/defending zones > captures

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      • Counterpoint: it’s quickplay, you do what you want, I’ll do what I want.

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      • Edited by Golden: 5/6/2026 12:33:32 AM
        Farming KD in the big 26 is crazy. BUUUT, Even then, its quick play, everyone has the right to play however they want. If they want to run stacks? So be it. If they want to run solo? So be it.

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      • Edited by NotCreative123: 5/5/2026 9:47:47 PM
        I hate when players ignore the objective and play the opposite side of the map. On the other hand, you have players with some captures and a 0.1 KA/D. That is equally unhelpful. Maintaining zone control is almost entirely based on how well your team secures kills. Eliminating the other team is as crucial a role as capturing a zone is. Imo, "objective final blows" (or the other types of final blows, don't remember names), are just as important as getting zones.

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      • Nobody should just bot on the objective. The game is more complex than "Just get kills" or "Just bot on the objective". I used to run with a guy who would beg me to play with him. He could go rack up +30 kills no problem, but had absolutely ZERO gamesense regarding objectives. Meanwhile, I'd be lucky to pull a 1.2 KD, yet we would roll lobbies because we'd work around my gamesense regarding which objective to pressure and cover. It was like guiding a missile and worked incredibly well! My best advice is that if you understand objective gameplay and pressure, find people who frag out and will work around your gamesense. They'll carry the kills while you carry the objective.

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        • I wish there were enough players to maintain separate Clash & Control playlists. I personally like Control, because I enjoy trying to control the map more than just getting defeats. I can also understand the frustration of people that just want to play Clash, but don't really have a way to do that. I don't really have an answer, other than, just realize that with the current state of the game, that's just an inevitability. Just take those games with a grain of salt, and enjoy the ones where you get teammates that are there to play Control.

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        • [quote]After many Contol matches, I've noticed that in almost every match, there are players with ZERO captures, but with many kills. These players only play for kills and their k/d's.[/quote] If Bungie would've never taken away Clash as a base playlist option, people would have actually a choice what type of game mode they want to play. Funny how Destiny 1 gives you the option for Clash and Control all the time. Imagine giving people a choice what to play... Surely not with the developers who brought you the Portal.

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          • Fun fact, it's control not domination, you can hold 1 flag the entire game & win 150-0 & it helps YOU cap flags if there's no one trying to kill you when youre capping it because a guy is in their spawn making them dead

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          • With how few game modes we have for 6v6, what option do players have who just want to play "casually" and go for high kill games? Basically none other than control. With that said, capping zones for the sake of capping zones is often a recipe for a loss when you dont CONTROL the map and the zones that you have. Opening, 1 caps initial spawn, 5 go for map control on neutral zone for most symmetrical maps. This gives strong positioning and allows setup before the enemy team trickles in after capping their initial zone. Games where 5 on my team are capping initial zone, and not contesting for neutral zone control are 90% losses in my experience as I am the only one trying to gain that map control. Once two zones are capped, the general play should be to use the map control that is held, and send the enemy to spawn WITHOUT FLIPPING the spawn. Unless your team has complete slay advantage, and can just play to slay and flip the spawns on repeat until the mercy. Too many try to really push to cap zones which arent needed to, flip the spawn and lose the anchor spawn. Then are attacked from both sides, and the team are spawning into the enemy on both sides and spawn killed leading to essentially losing ground by trying to gain it. When I play control, I try to play the role that my team needs me to play, often trying to intercept and keep the enemy busy so my team can catch up and get map control to get the zone covered. I often sit on a zone for a half cap, and if enemies are trying to contest, I will hop off the zone to push them and not allow them to close the gap as easily to clear the zone out in one go with an AOE ability team wipe. Throwing bodies on zones is not always the answer, and if anything, only one or two players should really play zone cappers as a priority, while the rest of the team fights to make their job capping the zones easier and engaging enemies as the priority. If enemies are in the spawn screen, they cant cap zones either. Now, there definitely are players whose goals are just to get as many kills as possible, and will rush the enemy spawns to do so, so they arent helping with map control, but not all players who have low or no caps are not playing the obj, their obj is just different than zone capper for that game.

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            • This has always been a thing, hell even I used to do it back in season of arrivals. I would 6 stack and steam roll teams with only 1 flag captured, so we could get as many kills as possible.

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                eliteg
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                Triple Laureate liberation day > May 5 - 5/5/2026 9:17:28 PM

                I'll give you 2 thoughts on this: 1. Sometimes it is correct to not get the cap push ahead so the team can get the CP... even sacrificing yourself. Thats the forward non-cappers... then theres the background non-cappers controlling gameplay with scout/sniper and/or floating outside. Thing is you get a spectrum of humanity there and its actually amazing that you can still sometimes get a balanced game with that... and so I hear your frustration and definitely have those thoughts... -------------- 2. Its my, not gonna be popular opinion, you can solve some of this by taking away TTK/damage perks > kill clip, adagio, sword logic, rampage, elemntal honing, radiant., weapon stat..etc... see some of those players are rushing to continue to perk... players several above others can maintain that perk for so long... I actually think this should be tested to understand how the game flows.. is it more balanced cause now.. every engagement is actually important in own right... if I'm 2v1'd and I'm a good player why do I get easier time on the 2nd one because I killed the 1st one... that dude did nothing wrong... I'm the one 1 caught in a 2v1 and I should suffer... I myself choose the consistency perks EOTS, TTP, Keep Away, DSR... I think that precision instrument, explosive, headseeker.. those are more ok... but I'm interested to see folks opinion on this if they read it. ------------ but overall I'm gonna say you just have to accept and try find wonder in how these "special" folks... just can't balance objective and kills and think they are the main player in every game... however I will say that I do think we could try a clash & control swapping playlist maybe it will calm their inner demons...

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