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4/4/2026 6:56:10 PM
2

Rewards for Gambit (DMG's Tweet question)

Hey Bungie Devs and DMG, For Gambit rewards I think looking at some of the Original weapons are opportunities for adding weapons to the loot pool. However after looking into the current pool of weapons available in the tier system and event weapons, there has been a large miss on the mark of balancing the elemental damages, and the weapon types. To give an example: we have gotten multiple spreadshot hand cannons since Edge of Fate all the way to now guardian games. However we have gotten 1 rapid fire slug. I believe that also for events, so players have more of a reason to use all of the event weapons with holofoils. There should be 1 weapon guaranteed for each weapon slot. (1 on the kinetic slot, 1 for the energy slot, and one for the Heavy slot) and each one to be of a different ammo type: 1 primary, 1 special and 1 heavy. Spreadshot Handcannnons are pseudo special weapons. and should be treated as such. They do damage close to a special ammo weapon shotgun. So adding another primary ammo weapon like a scout or pulse would benefit the pairing for events that have a spreadshot HC added. So here is my suggestion of what weapons benefit gambit and a few for other activities. The best library of weapons to add for not just Gambit are ALL of the original Legendary weapons that have a legendary ornament in the games collections. And here is the list in case Devs don't remember them (It's a long list so apologies on that): Auto Rifles: Hazard of the Cast (Stasis) [ Gambit ] Gnawing Hunger (Void) [ Gambit ] Pluperfect (Solar) [ World Drop ] Bows: Arsenic Bite-4b (Arc or Kinetic) [World Drop] No Turning Back (Solar or Stasis) [ Vanguard ] The Vow (Solar or Void) [ Crucible ] Hush (Solar) [ Gambit ] Point of the Stag (Arc) [ Iron Banner ([b]as a 2nd weapon, 2 weapons per IB season because 1 is bad[/b]) ] Hand Cannons: Trust (Stasis or Strand) [ Gambit ] Spare Rations (Kinetic) [ World Drop ] Pulse Rifle: Bygones (Strand) [ Gambit ] Outlast (Arc) [ World Drop ] Last Perdition (Kinetic) [ Crucible ] Scout Rifle: Night Watch (Strand) [ World Drop ] Distant Relation (Void) [ Gambit ] Sidearm: Lonesome (Solar) [ Gambit ] Vestian Dynasty (Stasis) [ World Drop ] Submachine Gun: Pillager (Kinetic) [ Gambit ] Bug out bag (Arc) [ World Drop ] Seventh Seraph SMG (Void) [ Solo Ops ] Shotguns: Parcel of Star Dust (Kinetic) [ Gambit ] Last Man Standing (Arc) [ World Drop ] Dust Rock Blues (Strand) [ Crucible ] Fel Winter's Lie (Solar) [ Iron Banner, as a second weapon ] Sniper: Dreaded Venture (void) [ Gambit ] Sole Survivor (arc) [ World Drop ] Revoker (Kinetic) [ Crucible, change the perk of Reversal of Fortune ] Trophy Hunter [ Solo Ops ] Grenade Launcher: Through Fire and Flood (Arc) [ Gambit ] Doomsday (Stasis) [ World Drop ] Machine Gun: 21% Delirium (Arc) [ Gambit ] Temporal Clause (Strand) [ World Drop or Solo Ops ] Rocket Launcher: Bad Omens (Stasis) [ Gambit ] Pyroclastic Flow (Kinetic) [ World Drop ] Sword: Falling Guillotine (Arc) [ World Drop ] Thank You for your time.

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  • No one has the rare gem I want it back. QUA Xaphan V Heavy machine gun (360 rpm) High impact Polygonal rifling Armor piercing rounds DESTABILIZING ROUNDS Wild card. It was a gambit curated roll like 2 years ago

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  • Edited by DM_ET: 4/5/2026 5:18:07 AM
    I would love to see a reprised 21% Delirium with target lock / jolting feedback, and a tiered Trust with explosive payload / incandescent...but that’s just wishful thinking and not much high hopes anymore. We’ll just wait and see.

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