And now the main question:
why do the dark subclasses only have one super?
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I was anticipating a new Stasis super and melee option when they stated they were working on improving Stasis. Every one of our Stasis supers are weak when it comes to boss DPS, with the sole exception being Glacial Quake if the boss is on the ground and stationary.
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Because they’re newer additions to the game. I think the light sub class supers need to be consolidated. An example would be Nova Bomb. They should take the best qualities of both and turn them into one.
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Ferus Lux
"I see what you are...I see fear." - old
If it's an issue with resources and time management, I would honestly be okay if they just released one new strand and Stasis super that can be used by all classes. Identity would go out the window but something is better than nothing. -
It would be nice if they each had two. The question becomes, are there 6 new supers that could be added, that: Don’t take away/ overlap current ones? From a mechanic standpoint.
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Because pvp nerds are abusing something like always and bungi needs to adress that first and punish pve for it . There is no time to make new content because they constantly need to fix what is "not working as intented" .
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They should have made new ones for TFS along side prismatic!
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[quote]And now the main question: why do the dark subclasses only have one super?[/quote] For the hunter it sucks.
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Around Beyond Light, Bungie was considering removing “non-IP-Defining supers” from the game and limiting all subclasses to 1 super each. This was scrapped after a huge wave of community sentiment. This was eventually scrapped, but the legacy lives on in subclasses after that point only having 1 super. This may change in the future tho. New Darkness Supers could be nice once they finish giving all the light subclasses their 4th aspects. So maybe Episode 4-ish?
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Cuz bungie is too busy tryna make money i guess