We should NOT have to sweat in what can be a 3hr plus activity only to be forced to start over because the game lagged out, or gave in to human frailty and took a crap, only to have the game lag out.
We SHOULD be able to reach the first boss, quit, get some rest, and resume the next day. Without such protection, solo Dungeons are nothing but sheer frustration and stress. As one is constantly worried that connection and or personal time constraints will make multiple hours of commitment meaningless.
[spoiler]Before "gEt gOOd" - if you can solo in sub two hours and have access to NASA's internet - good for you. Maybe touch grass? [/spoiler]
English
#destiny2
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If it takes 3 hours you don’t deserve the clear
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What dungeon takes 3 hours to solo?
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Git Gud Scrub! You had some valid points until you wanted to insult others for not agreeing with you. Now I’m just pleased that unlike you, I did it 😛
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12 RepliesGet good 💀💀💀 ur trash 💀💀💀💀💀💀
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8 RepliesEdited by Obi-Juan: 4/26/2023 9:30:41 PMI find it interesting that you obviously want to become Guardian Rank 11, a rank that is supposed to show the highest level of skill with the given challenge parameters, a rank that doesn't even require you to Solo Flawless, only Solo, and you're still asking them to make it easier. Can there not just be a final rank that requires a bit of commitment to get to?
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8 RepliesThe wanted seal just requires you to do all the encounters solo, I always wondered why it isn't a check box, like raid challenges. Once you complete an encounter, it completes that check box on the seal triumph. I realise I haven't explained that well at all lol.
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2 RepliesDisagree here. Solo and solo flawless are an achievement. Not a gimme. Solo flawlessed spire last week, took about actual tries, along with all the previous runs with a team. Set your mods up and use triple surges and the phases come down very quickly. Good luck! First boss is harder than last!.
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6 RepliesNo. If it was that easy it wouldnt be something worthy of rank 11.
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6 Replies[quote]We should NOT have to sweat in what can be a 3hr plus activity only to be forced to start over because the game lagged out, or gave in to human frailty and took a crap, only to have the game lag out. We SHOULD be able to reach the first boss, quit, get some rest, and resume the next day. Without such protection, solo Dungeons are nothing but sheer frustration and stress. As one is constantly worried that connection and or personal time constraints will make multiple hours of commitment meaningless. [spoiler]Before "gEt gOOd" - if you can solo in sub two hours and have access to NASA's internet - good for you. Maybe touch grass? [/spoiler][/quote] It’s supposed to be a achievement to do, doing it CP based wouldnt really make sense like that either. It’s supposed to be challenging, if you dont have time then recognize that and do it when you have time. If your internet sucks it sucks, the games error code issues happen not as often as people like to say. Also if it’s taking you 3 hours that means you are either constantly failing on boss fights and should practice them more with others or watch a video or doing extremely inefficient dps phases
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2 RepliesI’m assuming that the solo and solo flawless logic can’t be separated.
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1 ReplyI did my solo but i agree. Ive got two kids and touch grass every now and then. In addition to that the amount of times bungie bungos us have only been increasing! Checkpoints for solo should count 100%
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3 RepliesI agree with you 110%. I spent a few hours in there today and my game froze on the final boss fight and I got sent back to the title screen. I don't enjoy soloing anything cause I play this game to enjoy the time with friends. Now I'm supposed to just start up fresh and do it again and pray I don't get screwed again with something I can't control....no thank you. For the inconsistencies in this game there is no reason I shouldn't be able to pick up where I left off solo and finish my solo. Oh well
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6 RepliesTell me you’re a bad player without telling me you’re a bad player
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2 RepliesSrry bro ur bad get better
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This is a completely valid concern, considering how poorly designed some encounters are to solo in the latest 2 dungeons. It doesn't matter how good you are, they take too much time to do alone, and a lot of adults cant commit 2+ hours straight to do things, while they can commit 30 minutes a couple times a week. As long as the mission in question (assuming spire) doesn't lock content, there is no reason to stop people from going to orbit between parts. Honestly I think it is just the implementation of the game that doesn't let them track the solo properly if you reenter the activity. Not being allowed to leave for a solo flawless run makes more sense, but for just soloing, there is no reason to force people to do all of the encounters in one sitting.
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4 RepliesEdited by TonnoSenpai: 4/27/2023 7:09:14 AMyeah lets remove the already low challange , agree bungie should give me the triumph just for starting a dungeon ,plus sub 2 h is standard and you can finish the dungeon with a 5 dl and 1 up internet without crashing a single time , remember that destiny outside the minimun internet speed ask stability more than speed
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1 Reply“That is why no one will remember your name”
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i get wanting checkpoints, but every dungeon can be comfortably soloed in a little over an hour. if you are struggling so much that it's taking you 3+ hours to solo any dungeon, you need to take some time to craft a decent build before going for your runs because you are doing something very wrong.
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1 ReplyI agree on this. But casual toxicity is a thing. Both sides are wrong for telling you get good and the other side is bad for making fun of people for playing the game a lot. Both is toxic. I'm glad that the forums are not the FULL community. If it was... JESUS.
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If it’s not done in 1 run it removes basically all the challenge. Part of the difficulty is getting it all done in a decent time, if you could start and stop whenever you wouldn’t even have to try
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6 RepliesEdited by Malen'Kiy: 4/27/2023 5:24:24 PMIf you're trying to solo just for the heck of it, then yes I completely agree. I actually have fun doing it here and there. But if you're going for a triumph or Guardian Rank, than I'd argue it should be done in one run. Enduring through the entire dungeon in one sitting is far more challenging than taking breaks in-between.
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1 ReplyAre you just talking about solo, to get some triumph for the seal or to boost exotic drop rate? if only solo is in your sight then fair game, no real reason not to, if someone can solo all 4 encounters regardless of how long of a break he took he already did more than most seals ask for, and is worthy of whatever 1% drop rate boost Solo flawless tho that's a whole different discussion
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Nah… it should be done straight through. Otherwise what’s the point, just take it out all-together.
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15 Replies3hrs in a dungeon🤦🏾♂️
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5 Replies3+ hrs on a dungeon 😬
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