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Destiny 2

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Edited by hate n payne: 7/29/2021 6:09:00 PM
5

Why Control plays like garbage and PVP changes

If you are the lead guy on either team, you somehow give off the most points if killed. I am pretty sure there are players who knew this already but it never occured to me that this could be the case. Capturing flags does grant alot of points but I think killing the lead player gives more. The current state of play leaves to be the utimate way for stacked teams or coordinated solos to mercy so often. You add in the fact that spawns are easily able to change due to one player and you got yourself a horrible experience overall. This is why bigger maps are needed for the state PVP is. The current skill gap in place has been catered to the same type of playstyles for ages and one of the solution to the chaos is to redesign the maps to fit the atmostphere we need. Changing the special ammo economy or the special anmo form isnt going showcase any real improvements to the game ie the last special weapon adjustment to aggressive frames. The only change they can do for the route of adjusting special weapon usage would to adjust the ammo in a sense that caters to everyone versus players who use ammo mods. Players who run special should be granted max ammo in the magazine but never in any the reserves. No ammo mods can be used and primary kills not assists or assisted kills grant special ammo. This would level the playing field just a bit for everyone. I feel there is no need for targeting mods if flinch mods exist and vice versa. These 2 mods co-existing defeat the purpose of a “shooter”. I feel like these 2 mods should work similiar to how perks work on the weapons. The only armor perks I feel should be an armor mod is the dexterity ones and they should be based off of slots or weapon type. This whole individual mod system for weapon kills off build crafting for your armor. I also feel mods should be able to be slotted regardless of burn type. This limitation destroys any sense of crafting your armor to your liking. The cost for mods are rather expensive too. I mean 3 points for a Scout Rifle or 5 points for a Hand Cannon is dumb. Bring back the Scatter or Precision Targeting type mods that cater to several weapon types at once.
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  • Yeah the maps rotation is definitely terrible. Gotta love playing exodus blue, twilight gap, and anomaly 10 times a day 😒

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    • #nerf zones Also heavy should be score based.

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      • Bring back zone control

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        • [quote]Capturing flags does grant alot of points but I think killing the lead player gives more.[/quote] It really depends. A lot of the time the only way to beat certain players is to capture zones. The lead person on the team can be very hard to kill because reasons and you'll just be feeding them kills. [quote]Players who run special should be granted max ammo in the magazine but never in any the reserves. No ammo mods can be used and primary kills not assists or assisted kills grant special ammo. This would level the playing field just a bit for everyone.[/quote] The max ammo in the magazine probably isn't a good idea. If I had my way special weapons would be where heavies are and it would be a toggle between the two weapon types. And there would be a very straight forward way of dispensing ammo where once it was gone it would be gone.

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          • [quote]I feel there is no need for targeting mods[/quote][quote]Bring back the Scatter or Precision Targeting type mods[/quote]

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