I swear my zone control nades literally pulse so slow that people see themselves injured and they have time to practically walk out even as I shoot them after being hit by a nade. It's stupid. Warlocks have tracky void nades that force you off zone otherwise you get hit with tracking and hunters have 2 tracking grenades. Buff the thermite nade by causing the waves to pulse like 2 seconds sooner. I'm so tired of clutch plays being -blam!-ed(countdown) because my zone control won't force them off because even two pulses don't kill but God forbid I get off because Warlock and Hunter trackies take around ~3/4 of my health so I'm dead if I chill there. I HAVE TO HAVE THEM STAY IN PLACE BASICALLY FOR MY TITAN GRENADES AND THE OTHER TWO CLASSES HIT IM MY GENERAL VICINITY WITH THEIRS!!! HOW IS THAT FAIR!!!????
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They need to return all stickies to d1 damage values. Come on I want to kill ppl with grenades just as much as a gun or super.
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1 Reply*laughs in Armamentarium suppressor nades*
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29 RepliesBruh. Titan has the strongest nades. Buff hunter's weak nades. Skip does 15 per bolt if they hit.
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2 RepliesTell that to our tripmines, spikes, and swarm grenades man. Feel pushed to use vortex grenades simply because it just doesn’t suck