The biggest problem with Destiny is the development team responsible for consistency. It causes nearly every issue with balance, with the economy, with progression.
Vanilla D2 was on the right track, but they did not follow through with the things that would have done the most to keep the game fun AND competitive in both PvP and PvE.
All weapons should have a hard max effective range. All supers should have a hard duration limit. All currency should have a consistently farmable source. And all progression should be based on time spent.
NONE of these things should be dictated by RNG. So certain combinations should be able to MAXIMIZE the effectiveness or acquisition, but only to a set point. The best Pulse should not be able to outgun even an average scout rifle beyond it's effective range. Roaming supers should have the same maximum time and should drain at the same base rate, with perks and gear allowing for the same "best case" scenario in terms of duration and usage.
These things are already unique. Varying power levels beyond a predetermined "best" is why things feel OP depending on a given circumstance. And this should be independent of rarity level, but rather based on weapon/archetype.
Why are shotguns annoying? Why are people whining about Sleeper? Why did they bitch about Gravaton and Vigilance?
Because these things operate outside of their purview. And when things cross the line? When things fit into more than one area? THAT's when you balance with damage, accuracy, etc.
Most SMG's have done things from the beginning. Melt up to a point, then they are like a wild bronco and the damage drop off is noticeable. FAR too many items push past their weapon/archetype boundary, making them more effective than the things that actually belong in those spaces.
That is poor design. And it is seen in many aspects of the game. Introduce a system that over exaggerates the cost of things, then limit access to resources.
No. Farming should be an option for anything. It should always be my choice as to whether or not I want to "waste" time gathering materials, no matter how many I want to gather.
Bungie instead tries to balance the game around limiting the player. Forcing us into certain play styles and artificially limiting progression. That's why the game is never quite "right".
That is why we get OP "meta" items. When rather than let the game systems do their job, the developers try to "fix" things.
3 burst gravaton. THAT was the balance. You had to lead your shots(the gun was always good at clean up kills BTW). You had to let the recoil lead you up to that final headshot. It added a level of "skill" to using it, which then balanced out it's effectiveness. Vigilance. WAY too effective at way too long of a range. Until, they add something even more OP.
Why are scouts so, meh? Not because they aren't good. Yes they got a damage buff, great. But a lot of them had way too much recoil, with not enough damage, and pulse rifles that were way over the line in regards to one on one gunfights.
My point here is that this game needs consistency. Be it weapons, perks, supers, etc. There has to be a reason to use one thing over another. Something more than TTK, or a constant comparison to something else.
We don't need to have things nerfed. But we sure as -blam!- need to know how to counter everything in game when we follow the "rules" and play smart.
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1 ReplyYou do realize if we buff everything, we eliminate the TTK that makes Destiny PvP so popular right?