We've all been there: last 2 minutes of capture or supremacy, even survival in the last 2 rounds, when that one fekker drops from the game. It could have been their internet. It could have been their desktop/laptop crashing or Destiny 2 crashing (damned baboons and the like). But in most cases it's purely raging or they had completed their Call to Arms milestone and didn't care to finish the match.
So why do they get a free pass to jump into another game only to sabotage and leave their team after the first few rounds/minutes? It's bad enough that in normal quickplay that we're often thrown into games that are 3v4 or even 2v4 to where the team you join is already down by 25+ kills/points/whatever. Nobody deserves this crap. It just makes you want to leave and find a full game that will start from the beginning of the match. Even though quickplay is a laughable pub-infested PvP mode, we don't deserve to join games that are an instant loss to our Elo or KD due to being team-shot due to Bungie's terrible decision to make PvP 4v4.
All of this is why players that leave matches, especially competitive or trials matches, should receive a matchmaking cooldown on all PvP aspects of Destiny 2. I think 5-10 minutes is enough to punish the players that deliberately leave games out of pure spite or after leeching what they need. This is about 1-2 games-worth of a ban for your actions and makes sense to me.
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DDoSers will love the quitting penalties. Bungie is going to make cheaters even more powerful. Just another Crucible design team screw up.
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If they keep matchmaking me against 4-man teams while playing solo, or into one of their trademark lag fests where wifi warriors or players from other continents eat my bullets, i’m leaving, penalty or no penalty.
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I don't really care about people leaving mid match. Half the time, it is for the better. I've been in games where we are dominating the other team, and one person leaves from the losing team and they start to mount a comeback. Usually if a person leaves it is for one of a couple of reasons. 1) They are close to getting a milestone finished. If this is the case, then they are really not playing hard anyways. They are sitting at 97% for Call to Arms and are just doing the bare minimum needed to get that 3%. 2) They are outmatched. Why stay in an Iron Banner match where 45 seconds in to the match you are down 45-12. That match is a joke and ruins your experience. Most people play to have fun and enjoy themselves. Matches like that make the game unplayable. 3) They are experiencing extreme lag or being ddos'd by an opponent. With the P2P connection it is very easy to be ddos'd by a group of people playing together. If you know your fireteam's IP addresses, then it is easy to screw with your opponents connection. Why do you think so many people on the Bungie app are advertising guaranteed flawless Trial runs? I don't care how good you are, if you and a friend try to carry two scrubs through Trials, you will run into a team that knows what they are doing. That being said, if you know your IP's then it allows you to tip the scales. For item number 1, yes you should face some sort of ban. I'm not going to lie, I hate when I get done with a match and look at Call to Arms and it is at 95%+. I have to go in for another 10 min match that I will have the milestone done in 2 mins. In that case, I've started just playing the whole match in hopes I get a cool anything, but I use to go into quickplay get my % then leave. I don't do it as much anymore, but I think that is kind of what quickplay is about. It's quick. Hop in hop out who cares, it means nothing. Leaving competitive should have some implications, but instead of just banning quitters, look at the match and see why they left. If they are a serial quitter, give them a ban, but if people that play the same person keep leaving maybe it's that guys fault. I've got an example. I was playing Mayhem with the infinite Nova Bomb glitch, and we were maybe 2 mins into the match. I had already thrown like 15-20 NB. There was a fireteam of two on the other team who, somehow, were able to dodge my NB. I mean, like walk right under them. Anyways, I got a few kills on them then next thing I know I get disconnected from the game completely. Returned to title screen, logged out. That has never happened to me before, nor since. Now, technically speaking, I quit the match. I should be banned, but one of those two off the other fireteam ddos'd me so hard I got kicked off the server. I guess to sum up my point: if a person is a serial quitter they should face a ban, but Bungie also needs to start looking at the reported players for bans as well. I have never heard of anyone getting banned for cheating in this game yet. The report function is just window dressing. If I get banned for quitting a match when I get one shot with a Mida, but the person who made that possible gets to keep playing, I will be turning in my copy of Destiny and be done with the franchise I've enjoyed so much. I'm open to thoughts, but can we keep it adult, no "you're trash at crucible that's why this happens to you" or the likes.
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2 RepliesI agree that there should be penalties even in qp. Overwatch has this and it definitely deters you from leaving a shit match. Unfortunately it dosent fully help because then what happens is the jerk leaves anyway not caring about a couple min penalty and you have to stay in a broken match because you do care about the penalty. It's kind of like the argument for gun regulation, the criminals will find ways to get guns, regulations in general hurt the good guys.
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There is a topic talking about that: [url= https://www.bungie.net/pt-BR/Forums/Post/236387648?page=0&sort=0&showBanned=0&path=0]PvP quit penality[/url]
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I love spawning into hopeless matches that are almost over. All I have to do is get a single kill and then sit on my ass for a minute to get some free tokens.
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problem is that if they institute a penalty system without first putting skill base matchmaking the few players they have will split again. there is no reason to stay in those matches if there team isn't talking and the fact that the leaver maybe of a lower or higher skill set and finds it unfair the way the teams are set up. I have literally been put in game where my team doesn't get how to play the objective. they think every match is death match and it isn't or your facing a whole team and you are in solo que with 3 other randoms. these are reasons to leave. if you want to penalize players for leaving give them a reason to stay like first place on your team get what the winning team get.
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Other solution is make all the reward will be given if you finish the game. And make the end game reward interesting/valuable. In D1 I don't mind joint the last minute game with a losing team..because faster time to probably get a God or even Angel perk of Eyasluna. In D2...all the reward just adding chore to dismantle them. If they quit because they think it is an imbalance game...well Bungie should rejoin them to the same game if they try to find a different lobby right away.
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2 RepliesEdited by Wicked_Winnie: 2/2/2018 10:11:18 PMPenalties for quitting is coming in the March 27th update... [url=https://www.bungie.net/en/Explore/Detail/Update/46612]D2 Development Roadmap[/url]