They're not getting it. They can't figure out why people don't like D2.
In this update, they've addressed a gazillion tiny little quality of life issues that don't matter cause nobody is playing.
The XP throttling reduction and reduced loot timers is a step in the right direction but both still exist. In a game that is still missing everything that made D1 so great.
It's quite sad.
English
#destiny2
-
Funny cuz half their bullet points are like throw away changes that barely make the radar in other games update notes. Like they are struggling to find info to pass along. I can see one person in bungie doing all these changes at his own speed for the next 8 months. Everyone else is off to D3 cash grab
-
5 RepliesD1 was extremely adequate at the end of its life. It was never “great.”
-
People don't like D2 because there is no incentive to play. If you don't log in with a feeling of "I have to accomplish this so that I have a chance at getting that," you just don't care. (Side note - once that feeling is gone, it's really down to crucible to keep people entertained until the next DLC). People used to want to run the raids to get the vex, VoC, fatebringer, nechrocasm (even though it was horrible), Outbreak Prime, Touch of Mallice, to level 30 or to 400 light. When all of the weapons equally suck donkey nuts there's no reason to try for them and when you can get to max level (not that it makes any difference in the game) by turning in tokens or doing public events, there's no reason to do the raid or nightfall. Why would I bother doing the nightfall over and over trying to do it with 5 minutes left to get a steaming pile of crap? Black Hammer on the other hand, I ran over and over with friends trying to get them all one. Why hang out in the archon's forge if all it's going to give you is a scout rifle that is the exact same as every other scout rifle you've gotten in the last 3 months? You hang out there hoping for the god rolled saladin's vigil so you can go wreck in the crucible until something new comes along. Exotics should be exotic. They should look great and, hopefully, perform great and they should be hard to get. Three of coins was a terrible idea. Giving out exotics like candy for public events was another terrible idea. We used to run the raids and nightfalls three times each week just for another shot at an exotic in the hopes of pulling gjallarhorn or ice breaker or thunderlord or truth or whatever because they made the game more fun when you got them. Now, why bother with any of it? The raid is terrible and there's no real reason to do it. They are so afraid of making something OP that they killed the fun. You can even see this in their behavior. When did they actually react fast to anything going on in this game (besides something in eververse)? When focus lens was fun in crucible. That got an immediate reaction. Instantly it was "OH GOD THE BLANDNESS IS SLIPPING AWAY FROM US!!" <INSTA-PATCH>
-
17 RepliesEdited by Lyrro: 1/31/2018 1:34:31 AMI don't know about you, but as a nova bomb warlock, I'm looking foward to the masterworks grind. Once I get my warlock gear all masterwork, I'll get a whopping 15% decrease to damage received for the whole 3-4 seconds it takes to cast my nova bomb the one time I get to use it per round in crucible. WOOOOO, YEAAAH!!! ... Edit: So... yeah... I'm a little underwhelmed by the whole masterwork armor thing >. >
-
1 ReplyWhat if we could force their hand. If everyone who doesn't want to play D2 anymore goes back to Destiny as a form of protest. If enough people did that it would make headlines and bungie would have to pay attention
-
7 RepliesThe problem is that Bungie is still on their Titanic-style course: CASUAL FRIENDLY! EVERVERSE HO! AND CRUCIBLE BALANCE AT ALL COSTS!! These changes are what put them on the road to ruin. Casual friendliness ensured that any activity could get a Guardian up to the maximum Light level. Why go through the hassle of powering through a Nightfall or assembling your clan for a raid when you can basically get to 335 with patrols, quickplay Crucible, and public events? Crucible balance gave us the hated dual primary system, slow TTK's, static rolls, slow-charge grenades and Supers, some fairly anemic exotics (some are OK though), two-option skill trees, and restriction to 4v4 matches. Many of these changes have been widely derided; some of the worst ones remain unaddressed. In all fairness, Bungie has promised restoration of 6v6 and to show exotics come love. Eververse has just plain blackened their reputation. Imagine if you caught your kid with his hand in the cookie jar without permission. You admonish him for it. He says he's sorry. Then, right in front of your eyes, he opens up the jar and grabs a handful of cookies. That's essentially the equivalent of what they pulled with the XP throttling scam. And don't get me started on the Dawning. While that forum siege got really old really fast, it was well-deserved. So, whatever smaller course changes they make, such as Masterworks (which are sort of cool) and tweaks to the Iron Banner experience (much needed); the overall issue remains the same. Bungie remains locked on a course that their players have said repeatedly (and in terms a dog can understand) that they don't like where the game is going. And so, they're having to do damage control. Damage control did not save the Titanic. But, if E. J. Smith (God rest his soul, but he was still a dumb schmuck) had reduced speed and altered course southward, she might have enjoyed a long and fruitful career alongside her sister ship (the Olympic). Just as Destiny 2 could have enjoyed a long and fruitful career in the footsteps of its predecessor, Destiny 1. Does it still have a chance? I don't know. She's hit lots of icebergs already, and she isn't slowing down...
-
29 RepliesAs if rebuilding the entire game from scratch in an entirely new engine wasnt hard enough, they have to cater to a toxic fan base of pimply 12 yos while trying to determine which of the contradictory demands they should address and in what order. Honestly it amazes me, after all this bullshit, that bungie didnt just shut off everything and lock their doors for good. Way to go -blam!-, you really showed em. Keep flexin nuts til the game is fixed, whatever the -blam!- that looks like.
-
1 ReplyI read Bungie's whole "roadmap". Holy. Shit. These guys are completely incompetent as a development studio. - Nothing to fix Players feeling weak as shit. - Nothing to beef up weapon damage. - Nothing to correct the course of "balance" making your game a boring slog. - Nothing to fix the lackluster and extraordinarily shallow loot pool. - Nothing to give players actual choice in how to build a character. - Nothing to fix that Armor has no effect other than appearance changes. - Nothing to make Supers feel... super. - Nothing to address that your PvP is a shit-tier slog of a slow-moving train wreck. - Nothing to address the Eververse being the end-game. - Nothing to fix your atrocious Peer-to-Peer lag issues. - Nothing to actually widen the sub-Class Skill trees. - Nothing to address the fact that it's taking you almost half a year (and for some "improvements", far longer than that) to reintroduce elements that were already present in the first game. It's already written code, that you're having to struggle to work into the -exact same game engine-!? - Nothing to address that weapons are boring, and there's nothing to "grind" for in the loot. Once you're received one weapon, you can immediately destroy every other copy of that weapon, because they will be no different in any way. This is on top of the fact that the loot pool is so shallow, you can receive upwards of six copies of one weapon in a few hours of play time. I mean; am I -really- supposed to be stoked to receive my 33rd Uriel's Gift!? You guys at Bungie have literally -NO- idea what you're doing, and are still blatantly ignoring your Players. Your population will continue to drop, until your hyper-focus on the Eververse and "balance" will leave you with only a couple thousand or a couple tens-of-thousands of players per day maximum. Once population drops that low, there's no way your ever-so-precious MTX's will -ever- fund Luke's chili-dog habit. Bungie has become the worst developer in this industry, and they're too blind and arrogant to see that they're only killing their own studio.
-
10 RepliesIt's not like they can just code and implement everything overnight, they made what small changes they could do quickly and easily before moving on to bigger things. We've seen a general road-map of what Bungie intends to work on, it's a long list. More will come in due time.
-
Any players expecting this game to be fixed in a few weeks are kidding themselves.
-
5 Repliesblame the casuals
-
Honestly, everyone should leave and come back in the Fall. You'll appreciate all of these changes more as they'll add up.
-
1 ReplyOh they know. Problem is it’s the foundational architecture of the game that is messed up and only way to fix is a massive DLC like TTK And that is t going to happen cause activision sees the writing on the wall so trying to milk what’s left before they put Destiny franchise to sleep
-
What you should get from this update is that you should take a break until May.
-
Everyone keeps asking for in game changes when what we really need is a bungie attitude change. Which will never happen.
-
3 RepliesI do get what you are saying, and it is very sad. It not an issue of understanding time or waiting for them to fix it. It should have been fixed from day one. They had three years of experience and knowledge working with D1, what worked what didn't and lost of player feedback. Then they ran off and made this dumpster fire cause reasons, after having all that time with D1 to say that they need another year to fix something they charged us 60-100 bucks for. Even though they had three years of previous experience making and fine tuning the previous game, in my opinion D2 was lazily made. And I am a day one D1 player. Main point being we should have to wait a year after a product is released for the game company to fix it after they charged us 60-100 bucks for it, and then basically give us a sub par product.
-
what do you expect when even the community manager (Deej) is a casual... they have no clue, it will just keep going down to oblivion
-
1 ReplyI dont understand the Sector Loot timers. Easy fix, Once Chest is open, you can not open another Lost Sector chest until you leave the Sector. All because of one chest. They could have simply made the Door above the chest not open and force the player to Fast travel. Problem solved. Now remove the timers.
-
Very sad. Liars and incompetent monkeys. D3 will never see the light of day.
-
3 RepliesMaybe there's something in the vents thats causing the studio to not think clearly.
-
It's crazy. I've been playing The Division the last 2 weeks...the gap between them is huge. REAL RPG effects and shit, instead of kindergarten spaceman with 0 learning curve.
-
6 RepliesDo you know how time works?
-
1 ReplyIf my assumption is correct, there are 2 teams at bungie, the development team and the live team, dev team is huge but busy working on D3, live team is small but are responsible for the end state of D1, D1 vanilla was a mess but live team were able to get it in shape at the end of year 3, d2 is a pile of shit and as such live team is gonna take longer to fix, to long in most cases Dev team is responsible for the mess that was d1 and d2 but if given enough time live team could fix it, but how long are any of us willing to wait for a game we were promised but may never come?, dev team should probably fight back if like smith or one of the other suits try and reboot D3 last minute again
-
Edited by Beevan: 1/31/2018 12:43:38 AMYeah, they -blam!-ed the game. But it’s baby steps in the right direction. They won’t be able to completely overhaul the game they -blam!-ed up in a week, but they’re atleast showing some promise of working towards that. Don’t expect everything to be fixed in a day. Edit: They definitely know why people don’t like D2. Unless they’re a company of simpletons which is a strong possibility at this point. Aside from the art and sound teams. UI ain’t bad either. Mainly those sandbox and story ninnies
-
4 RepliesWait 2 years
-
Oh they realize very well that the ship is going down. You know what though. All those on the Titanic likely also realized that very quickly. Some times though there just isn't enough buckets to get rid of all that water entering.....