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originally posted in: Hungering Blade nerf was too much
3/12/2017 10:16:51 PM
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Hungering Blade is fine now. Everything that suffered along with it needs some buffs.
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  • No, hungering blade does basically nothing now. I guess it's fine if you're afraid of bladedancers.

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  • as in health regain it is fine but damage wise it is not.

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  • I'm confused. Damage output or lack of armor? I don't see an issue with either....

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  • it takes two hits to kill sunbreaker while they are in super. instead of nerfing sunbreakers resistance we would buff bladedancer super to be able to kill sunbreaker super. in other words balance.

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  • Eh that doesn't bother me. If you can close the gap and get in close, there's a good chance of killing them. Also, balance doesn't exist in Destiny.

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  • Well I didn't ask to be insulted lol but no it gives you a fair amount of health back per kill. Of course I understand you're frustration if you can't play without your full-health-regen crutch.

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  • And thank YOU for the insult. As easy as it is to avoid and kill a bladedancer in mid super, they need full regen initiation. Unlike the other roaming supers they require melee contact, which makes them far more vulnerable.

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  • The health regen is perfectly suitable right now. If you are seriously needing full-health-regen after every single kill, you don't know how to play Bladedancer. Unlike many supers (Nova Bomb, Fist of Havoc), Arc Blade is a super that typically requires more strategy to use. If you're activating Arc Blade thoughtlessly, there's a greater chance you'll get yourself killed. Hungering Blade gave such careless players an easy crutch to lean on, and now Bungie has adjusted it. Hungering Blade works perfectly fine now as long as you aren't trying to Rambo while under heavy fire in an open area. My main character has been a Hunter Bladedancer since the Beta and the adjustments to Hungering Blade don't bother me at all. You'll adapt over time. It's not gonna kill you (not outside of Destiny at least).

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  • [quote]The health regen is perfectly suitable right now. If you are seriously needing full-health-regen after every single kill, you don't know how to play Bladedancer.[/quote] There's no health regen at all right now, that's the point. You get a fixed amount of health back, but no regeneration; you still have to wait your full recovery period to start regenerating shields. And there was no full-health-regen before the nerf, it just [i]started[/i] health & shield regeneration, which could be interrupted by damage. The problem is that Bungie has taken away the crowd clearing aspect of Arc Blade. Arc Blade was the near equivalent of Nova Bomb / Fist of Havoc; you could activate and hit a group knowing that if they didn't scatter right away they were all dead. Now the group can just melee you and Hungering Blade won't save you. Since Bungie already nerfed the other major aspect of Arc Blade (tracking down enemies across the map), this leaves it in a very weak state. To put an end to your assumptions about my personal Bladedancer skill, let me say this: I rarely play a Bladedancer. My view is more objective; if I hear someone pop an Arcblade around the corner and I'm with an ally, I don't feel the need to run anymore. Unlike Storm Trance or Hammer of Sol, a Bladedancer has to close to melee range and tag us each individually. Previously you knew if he got one of you the other was done for; now he's an easy kill even if he gets one of you. Bungie has a bad habit of making changes for the sake of balance that have much deeper effects on gameplay tactics than they intend; you need look no further than the current state of special weapons to recognize that. By nerfing Hungering Blade they've removed a major piece of the Bladedancer's repertoire, and once again dumbed down the game.

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  • According to this website you have no characters. Might want to link them

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  • The account was linked however I did find that it was not set to public view.... Should be corrected now.

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