I'm curious what the general population thinks is the most unbalanced aspect stormcaller subclass is. I didn't put grenades or some other perks because I ran out of space. If you feel they are the most unbalanced, leave a comment.
Personally I'm split between Transcendense and Landfall. I think both will be mentioned in the warlock balancing next week.
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#Destiny
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2 RepliesThere's nothing unbalanced, there's only [b]UNLIMITED POWER!!!!!![/b]
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2 RepliesThe most unbalanced part is... [spoiler]Deez Nutz[/spoiler]
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4 RepliesLandfall wouldn't be an issue if it didn't destroy bubbles and instakill other supers. It's just too strong to be a node followed by a 25 second roaming super that requires no aim and chains damage. Also 25 seconds is too long.
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7 RepliesThe people on these forums would call for nerfs on the sun for it being to bright...
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Glide, too op
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The duration
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Id be more inclined to say the burns viking funeral etc ive taken down plenty of stormcallers just gotta be smart i use the burns and viking funeral love them and even i say its gotta change
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2 RepliesWheres the all of the above option?
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2 RepliesStorm caller get the fist of havoc plus gets to move around and get kills... At least nerd the duration a bit.
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The super lasts way too long. And people said sunbreakers were active for too long.
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Edited by testsubject121: 4/6/2016 4:09:21 PMNone of them
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Landfall and Transcendence need a nerf.
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You thinking about warlocks all day is weird. Who cares
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Just remember that when you nerf something for pvp, pve suffers. Remember the auto rifle?
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Who cares #voidwalkermasterrace
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1 ReplyI have no idea how they'll nerf stormcallers if at all. The whole point of landfall is to give you time to use your super since you don't get a overshield or health regen on kills. The whole point of transcendence is to sacrifice melee and grenade to increase the duration of stormtrance.
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4 RepliesNothing. The amount of time is the problem. Every other roaming super goes away quickly
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Trancendance but keep in mind its really only a problem in PVP.
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4 RepliesLower the duration and have kills remove large chunks of super energy. Allow no more than 3 targeted kills (chain dmg still can kill). But, then people will move to hammers asking for another nerf and have it do the same thing... No more than 3 kills from direct target, sun spot deaths don't count. Then blade dancer, only 3 kills, then void arrows with quiver don't create anchors, then golden gun aim assist, then titan smash vertical dmg, the Titan bubble max HP, then Nova bomb something. No matter what bungie does people will still bitch or complain so what's the point of nerfing anything... Buff the others up instead.
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1 ReplyThey move too slow. I want them to move faster. So, that's unbalanced to me. It takes me too long to kill a player, travel to their spawn location, and kill em again.
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It's the really weak grenades - give us a better nade!
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1 ReplyNothing There are actual problems with this game that need fixing and we talk about this "op" subclass. I killed so many of them this iron banner I started felling bad
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Nothing, they're fine.
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Duration of storm caller is too long
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2 RepliesLandfall shouldn't kill a Guardian at full health. Amplitude Thunderstrike is kind of OP in pvp. That range is sick. 26 seconds in Stormtrance is a bit much, but I do think the dmg done in pve could be toned up. Perhaps a 3 second reduction in Transcendence and using up the grenade and melee charge as well? But as a subclass that's supposed to "call the storm" It doesn't feel as if it does.
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I'm a warlock and I say duration of transcendence by a bit or else there gonna complain of another class