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Destiny

Discuss all things Destiny.
Edited by AAbattery444: 11/20/2015 5:04:35 PM
12

I've played online multilayer games (of various types) for many years and I've gotta say, the new Bungie is one of the worst companies I have yet to experience when it comes to how they handle game balancing issues.

there is no TLDR version. there will be no TLDR version. you all know how to read and I'm not going to cater to all the 13-17 year olds who complain about how this post is too long and they don't want to take the time to read it. if you want a TLDR version, then you either shouldn't read it or you're gunna have to go tell bungie to nerf this post because it's too OP for you. anyway, pretty much exactly how the title puts it. I've played a lot of different MMO's, MOBA's, FPS's, etc. over the years. I've even worked on various alpha and beta testing communities as well as in public test realms/servers (which destiny desperately needs, but that should be the topic of a different post) as part of the extensive balancing process that occurs when games are created so i know how game balancing should work for the most part. The company bungie has become (the one that made destiny, not the one that made halo because the weapons in halo are actually very well balanced: each weapon fits a very specific role and is good for that role. and some weapons fill the same role, and the choice depends on what you prefer using based on how the gun "feels") is definitely up there on the list of companies that I feel have very little experience and understanding about how to properly balance the PVP aspects of their games. every time a new "balance" update comes out, I just shake my head anymore. not because I disagree with the specific adjustments but because it's painfully clear every weapons rebalance update is an experiment for bungie. they don't do sufficient internal playtesting. they don't reach out to the professional players and actually ask them what feels balanced and what feels imbalanced (which is what all companies worth noting do when they consider game game balance updates). this isn't balance. bungie on the other hand just decides to change what they feel is appropriate to change. shotguns? instead of addressing the real problem (how almost every single map they create is a close quarters map) and acknowledging that as the reason why [u]shotguns will always be the dominant special weapon in crucible[/u] no matter how hard they nerf the damn weapon class. the whole point of the weapon archetype is that it's supposed to be a one hit kill weapon within short range distance. the only way it wouldn't be the predominant choice in pvp is if they nerf it to the point where it's never a one shot kill (which would be absurd). people will always complain about shotguns being OP because there will always be people who are good at getting right up in your face or behind your back with a close range weapon and -blam!-ing up your day with it. that's simply just how it is. if you can't accept that, then you shouldn't be playing pvp. another change: why did you even create LITC snipers if you were just going to remove them if too many people bitched about it? you knew people were going to complain about it after the final round sniper fiasco. a child could predict that. let's talk about this for a second. most of us remember the bullshit final round sniper scandal. THAT definitely needed to be addressed because a perfectly controllable and predictable one hit kill weapon from a far distance really was OP. but you knew that. if you didn't want a one hit sniper rifle at all, why would you put the LITC perk on a sniper rifle to begin with? Only applying the LITC perk to precision damage not only makes the skill almost completely useless in both PVP and PVE, but it was highly unnecessary to change LITC to basically be a random version of Final Round perk. the LITC perk actually wasn't overpowered, since nobody could predict when it was going to happen. no good snipers actively go for bodyshots and rely on luck to get the kill because [spoiler]sniper headshots are way too damn fast and easy to get in this game because of the ridiculously high amount of aim assist on all of your weapons[/spoiler]. the perk acted as insurance in case we missed those crucial headshots, not as a crutch that no skill snipers rely on. because of poor choice in variability in map design elements (they basically use the same playbook when creating all their CQC maps; certain number of "lanes", none really too convenient to camp in) players who are highly mobile in close quarters are the ones who will do the best. period. No amount of weapon rebalance can tackle the issue of stale map design elements. Cozmo, ninjas, deej I know you'll eventually see this. you always do. Especially since most of my posts get a fair amount of attention on these forums. my message to you is this: learn how to properly balance your game. it's not about what you want, it's about what works well and feels right. most other companies seem to understand this. you? just simply don't... and the passive aggressive updates reminding us how you're the curators of our in game experience and have the sole right to do what you want with the game no matter how players feel just showcases your true lack of understanding about how to properly adjust the destiny experience. you treat your players like expendable commodities compared to other game companies who actually listen to their communities and provide valuable feedback.
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