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#feedback

10/19/2014 11:59:30 PM
52

you think bladedancers cheap, try the titan shoulder charge

basically a free super kill wtf, needs to require a longer run to activate in pvp
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#feedback

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  • I agree but why compare those two when you should compare it blink strike or something

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  • You do realize Bladedancers do get like, a solid 4 kills per super where as a Titan only gets one, and you had better make it count or be ready to bend over, right?

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    • Let's just complain about every damn skill in the game...... let's nerf everything. Let's nerf walking too. They walk too fast.

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      • Who cares. God damn, people love complaining. ALL SUPERS one hit kill. Just stop.

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        • also. if anyone wans to give feedback http://www.bungie.net/en/Forum/Post/74226154/0/0/1

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        • Ok, so this is about pvp? Most things can be op if used correctly. I see a lot of Titans miss shoulder charges. That's good enough for me.

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        • The shoulder charge can give you some hilarious kills, but I've found that I've died more by it.. It makes me reckless and stupid :P Still fun some times

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        • this is crazy. you try titan man. it takes a long enough time. it is probably one of the few "balanced yet unique" moves in the game. There are far more ridiculous moves in the game.

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        • You wanna nerf shoulder charge then you should also want to nerf the speed on blade dancer

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          • anything that kills fast, people whine about. death times are so short in this game, every gun seems OP.

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            • The shoulder charge can fail, dramatically. Trust me I've been there. As a Titan who uses this, I can honestly say i have a better chance of getting a throwing knife kill or killed by blade dancer. Our primary h2h "ability" does nothing. This evens the field.

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            • Oh man I can't believe this people. Really anyone who complaints about anything titan should rethink their play style or try a titan class to see what the big deal is about. I'll just put it this way: damage only grenades plus no special skills to any of them like tracking or claymore style perks nor after damage also lowest blast radius for all of them, 1 super only, all abilities are close range, shoulder charge leaves you vulnerable for a second, lowest agility even when you apply most of the available perks for it, lowest range for melee, same defence as other classes on almost all pvp playlist, super has to be done close range even on pve where most bosses stomp and kill you, etc etc etc... Seriously dude just view videos of how you play to see what you are doing wrong. Word of advice, don't get close to the titan.

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              • Sir, if I can give you something, I would be happy to give you a box of tissue. And another once youve used it all up. Was nice meeting you.

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                • Play a Titan and tell us how often you get kills with it. Sorry you get killed by it and it frustrates you but it certainly is not overpowered.

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                • [quote]basically a free super kill wtf, needs to require a longer run to activate in pvp[/quote] ... uh no... this is dead wrong. Now if you couldn't kill a charging Titan I'd say sure... but you can easily with 1 shotgun blast... similar to your Blade Dancer... oh wait... no it's not. Bladedancer is cheap garbage. It has speed, defense, and cheap 1 shot kills. GTFO!

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                • Edited by xRECLAMATI0Nx: 10/21/2014 2:54:23 AM
                  I have the helmet that blinds enemies who enter WOD... but if a blade dancer comes through it, they just swing wildly until the game auto aims their knife into my face.... That's OP But I also use the suppressor grenade. So if I see a blade dancer or golden gun coming, blam you just lost your super. Everybody is OP. So nobody is.

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                • Insert shotgun into rectum, dead Titan.

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                  • [quote]basically a free super kill wtf, needs to require a longer run to activate in pvp[/quote] Very true and there is no cool down for shoulder charge

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                  • Shotgun fest kills me more than half the time before shoulder charge hits.

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                  • If you see a titan shoulder charging, you should know that he can be killed very easily while using fist of havoc. Most people use the other perk that increases armor rating even further almost at max and it also makes a titan invincible while using his super. There's a trade-off here and shoulder charging titans are faster to kill because of the slightly lower armor rating and no invincibility while using super. It's in no way op because it takes a lot of skill to use so many don't use it and one must time it perfectly. You should be happy when you see a shoulder charging titan. Know that he has as much armor as a hunter maxed out on armor.

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                    • Anddd if you think that's cheap try the warlock revive LOL

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                    • Edited by ANGRY ASIAN 500: 10/21/2014 2:23:46 AM
                      Try jumping it seems to work

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                    • Blade dancer has already been nerfed once. It isn't op. I lose my super all the time because it's easily countered and really short. When a BD destroys an entire team it's because the enemy is not paying attention or the BD gets really lucky. Every other class has one hit moves either grenade or melee. BD isn't op. Try it out and see how "op" it really is. . Again it's already been nerfed. So complain about something else. Or just whip out a fusion rifle / shot gun.

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                      • Backpedaling whores > campers > from behind while engaged

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                      • OK the shoulder charge is not OP at all really blade dancer gets the highest average of kills. For instance my titan super can only kill maybe 3 people at once if they don't see me charging at them and if they group up in a tight pack. Nova bomb Is the same way but ranged instead of physical. But I've witnessed multiple times of entire teams destroyed in a moment by a single blade dancer super. Not that we were grouped up or anything but on average blade dancer always gets more kills. The only time I've killed one is with my own super or when 2 or 3 people trained their own sights on em while the hunter was busy stuck on a rock or too busy kill the other half of our team. And they can continue to run around and hunt down anyone not close to the group. That my good sir is op

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                        • You do know that hunters supers are at a higher kill rate then the other classes right? If any thing hunter supers need a decrease in time limit. I could care less about shoulder charge but if you want long run distance to build it up then remove the effect where it disappears after running too long.

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