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originally posted in:The Spiker Garden
7/23/2013 8:00:17 AM
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Its called walls they normally exist. Hide behind them.
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  • So rather than implement something as innocuous as bullet drop, you would rather that Bungie clutter their environments with an absurd number of line of sight blockers to ensure that the Sniper never becomes too dominant as a starting weapon? Seems like the less elegant solution don't you think?

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  • Bullet drop in Destiny? Seriously? Do you want bullet drop in Halo too? Not all games have to be realistic. It's the future where we have populated multiple planets and discovered new life forms, I think they would have gotten rid of bullet drop by then. Leave that stuff to Battlefield, that's part of what makes it a good game.

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  • There's a big difference between Halo and Destiny, which I explained in the thread. In Halo, the Sniper is a power weapon, and as a result it's okay if it is dead accurate at infinite range. At worst, only one or two people have them at a time on a map, you have to fight hard to control and use them properly, and their abillity to function is heavily gated by their ammo. However, since we should hypothetically be allowed to spawn with the weapons we fine (though there's a few things the E3 Demo brings up which might tweak this rule a little bit), if players are allowed to spawn with the Sniper Rifle, then steps need to be taken to prevent it from becoming a dominant force of the sandbox. Imagine playing a game of Halo Reach on Forge World, where people are offered DMR / AR Loadouts, or Sniper Loadouts. How many people are going to pick the Sniper over the default weapons? Does that seem like healthy game balance when everyone is ignoring the majority of your sandbox to go straight to the Sniper? This isn't about realism. This is entirely about game balance. You mentioned Battlefield, do you think it's a coincidence that they have both the Sniper as a spawning weapon and bullet drop? What about Planetside 2? How many games are there which have the Sniper around the power of Halo's Sniper and no Bullet Drop?

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  • Bullet drop is easy to compensate for the "breathing" thing is always annoying and people are saying to only do that on the rifle? How would that be explained? Having a flat field who ever has the bigger gun will win (think about cod in a fight against a guy with an RPG, smart people avoind just running up the roa at him the climb through windows and over roofs around the flat area and through the so called "cluttered area [b]to avoid being shot.[/b]) Just basically do the same thing that they did in halo from to far a rage the reticle is bigger than the target and nearly impossible to hit. You are very single minded sir. Think about it have you ever played operation flashpoint or gear of war and just walked right out in the open? you die pretty quickly. I thought you were actually a good poster but you apparently don't understand game (actually war) mechanics a person needs cover to avoid being shot thats why tanks were invented to take cover with them and get over barbed wire.

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  • Edited by Hylebos: 7/23/2013 8:39:02 AM
    [quote]Bullet drop is easy to compensate for [/quote]Exactly, and yet it still limits the effectiveness of the sniper at range without feeling terribly unfair and without impacting the balance of the sniper too much. The entire point of implementing something like bullet drop is not to enable Bungie to create completely open areas that are devoid of cover, as you point out, it's pretty obviously silly. No, the point is to shift some of the burden of balancing the sniper rifle off of the world design team and onto the sandbox team. Imagine if we had to fight in an area like Standoff with the Sniper as a spawning weapon. Would anybody ever use anything other than the Sniper? How many extra rocks would you have to throw in to make sure that people don't get spawn camped? Does that seem like a practical solution? Or is it easier to target the Sniper Rifle directly, now that it is a spawning weapon? Bungie's vision for a relatively open landcape should not be compromised by a need to litter every single square foot with rocks in an attempt to make non-sniper start strategies viable. That's all I'm saying really. Also, not sure where you got the breathing bit from, while that is a possible solution, I still think that bullet drop would be sufficient for balancing the Sniper unless more work needed to be done.

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  • And also they said wind would be implemented if you see what Im getting at there. *nudge nudge*

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  • They meaning Bungie? Wind as a visual effect, sure, but wind affecting your bullets is another thing. Games always selectively choose to align and deviate from reality when it benefits the game.

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  • Well I think it affects movement.

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  • There ya go thats better you just needed a little push ;). Well if you notice from a lot of in engine pics Ive seen it looks like there are plenty of trees and rocks to use as cover. The breathing was something I saw someone else comment. Now we are based 600 years in the future (why still using ballistic projectiles Im not to sure) so theres three things 1. What about any weapons that arnt based off of just bullets like plasma weapons? 2. Would different snipers have different bullet drop? The stronger the round the less bullet drop there should be so that would have to be countered as it completely ruins the idea of bullet drop. And 3. It would be simpler/easier/better to explain if just made the snipers low ammo cap. and slow rate of fire. (I think mass affect did a good job with the snipers... Or at least the first game.) Think about game like CoD or GR the weak sniper rifles have a bit higher ammo count and the stronger one have less and its also perfectly explained without even having to explain it in the game the bigger rounds cant all fit into the small mag.

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