The fact it's probably the only super that can literally block it's own damage. Yes, those void anchors it creates can block other arrows and your own shots. God forbid your super that needs to hit a player with 2/3 arrows (compared to how many supers that are supposed to require more than one **and don't just suffer poor hit registration like Spectral**?) gets you killed not because of user error, but because it didn't do it's job. Or if you get that one guy who out of habit with almost everything else hits the boss's head. Now you can't crit the boss because they just latched solid objects to it's face.
That potential +227%(?) damage boost doesn't mean much if your own creations are preventing the damage of successive shots (I can see no other explanation besides absolute trash hit registration for all the shots in pvp that just stop in midair as I refuse to believe players are that fast/ accurate as to shoot these out of the air) or is even blocking your own damage. If this super is to ever actually be good anywhere, how it fires needs another rework or those anchors need to have their sizes significantly decreased. What good is doing over triple damage on your second and third shots if only one arrow is hitting? What good is weakening the target if you can't crit them?
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#destiny2
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1 ReplyEdited by Polpadare: 12/20/2025 7:53:07 AMAll 3 of the hunter void supers have major drawbacks. Quiver is a slower version of add clear that wastes ammo, deadfall is so situationally useless, and blades needs a complete rework. Bungie thought that number go up was some kind of fix to all of these, but they are a mess.