I am a titan main and I never see warlocks stand still long enough for the rifts to matter. The current playstyle i see from most players these days are based on movement. Standing still in harder content gets you killed. The latest TWID is now giving you increased ammo generation. Why?
I'd be willing to bet that no player ever wants to be relegated to the background in a FPS. Which seems to be the warlocks current place.
If you want arcane spell casters, sounds great. However, what's the best way to kill a spellcaster... wait till they charge a spell.
With that being said all damage phases are movement. No boss or mechanics stay stationary long enough to use a rift other than Well of Radience. But again yoi still have to move at some point making well not as viable anymore, just like ward of dawn.
Rifts need to be ethier consumed or mobile across all subclasses.
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I preferred Healing Rifts personally, but a lot of times when I had to leave my Rift it's because they end too soon or the encounter is ending/moving up to a different location. A good correction would be to reduce their cooldown in PvE to be closer to Barricades, so that they can be cast more often but that's just my opinion.
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I made a post about this, laid out all the current problems with Rift; it's slow, it's stationary, standing still gets you killed, etc. I got a ton of replies telling me I was wrong, that Rift is great, that I'm using it the wrong way, y'all probably know the drill by now. But yeah, Destiny 2 is a game about mobility. Standing still will get you killed either by swarms of enemies, or by a bane, or by an AoE, or you get pushed out of the Rift by knock back, or you survive but the enemy moves out of line of sight and you're left there holding your Rift in your hands. Rift is great for stationary fights without a lot of adds or AoE, which are not all that common in D2. Warlocks don't stand in Rifts because it gets us killed or it destroys our damage output, I'd venture to say that most of us use Rift as a top-off mechanism, not as a stand-your-ground mechanism. Plus Rift is slow to cast; there's a reason that Phoenix Dive is preferred, it's faster, and that speed means more survivability. I can't tell you the percentage of times I've died while casting a Rift, but it's gotta' be more than 10%. Yes, Rift is useful in the right content, when you can set up behind cover, when you've got clear line of sight, when there are no lingering AoEs exploding at your feet, when you don't have to move to an objective, when you don't have to chase a mob, when you're not getting blasted out of your Rift - there just aren't that many battles that fit that design. Too often, casting and using a Rift feels like a liability. As you say, this is a game about movement, there's too much that can go wrong while standing still. I was glad to see that Bungie is thinking of ways to make our healing more mobile, I hope they follow through with that in a big way.
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2 RepliesRifts are funny, one major issue is the nerfs they've seen over the years.rifts used to allow you to survive a bit in the open, now you get hit with one haymaker from the boss with splash damage that would make a titan missile envious and you're done. Hell, couple slap rifles will fold you like a cheap suit. That said rifts and well were absolutely instrumental in the last 2 dungeons. A couple things they should look into. 1. Class ability increasing the size of the rift from lvls 1-100. 2. Class ability increasing the healing from lvls 101-200 3. Exotic or aspect that gives rifts mobility. 4. Rifts duration. The changes to empowering rift is nice, but will only really be viable with filaments or if you're running well of radiance on top of it. There's a few other things they need to look into, and I think they are with some I the proposed changed. Weavers call should generate more threadlings based on your class stat, it and hellion should have their dmg increased based on grenade. While hellion gets an increased duration from class. I think this is balanced because it forces you to build up multiple stats. It sounds like they're toying with some similar ideas, so hopefully every class's unique play style and kit gets some love. Like, when are titans getting a mobile barricade???
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Honestly, a rift that moved with the warlock would be a better design. Maybe to balance out the healing one in pvp, you could have it give out healing in pulses rather than a constant buff.
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12 Replies[quote]. Standing still in harder content gets you killed. [/quote] Yes, warlock rifts are useless.
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Great call. Consumed and then acts as an aoe to near by allies would be great