Actually can't believe the density.
So what are you giving locks and titans as advantages over hunters?
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[quote]Actually can't believe the density. So what are you giving locks and titans as advantages over hunters?[/quote] Hunters having 10 higher base mobility makes perfect sense. They’re the mobility class… How is this something to get butthurt over?
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They needed it. Is not like the majority of ascendant players in the world play in a trio of spectrals since 2018. Sorry, 2018 was 4v4, so I guess since it became trio
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Because Titan's and Warlocks have other horizontal/lateral movement options to compensate (both intentional and unintentional) All classes: Eager Edge, Grapple, Amplified, Wave Frame Swords, Micro missle GL "rocket jumping". Shared between Warlock and Hunter: Blink Titan exclusive: 3 different shoulder charge style melee that can be used in the air, an actual aerial shoulder charge style ability, thrusters, stasis melee, and an extended slide through a stasis aspect. Warlock exclusive: Icarus Dash, Well skating, Stormtrance Blinking, Nova Warp Blinking. Hunter exclusive: Dodge, Shatterskating, Ascension. (albeit that is more of an upwards motion but you can get some sideways movement with enough momentum and practice.) Of those, none of the Titan exclusives require any skill to execute, and one each of the Warlock and Hunter ones do. By skill, I mean more than just slapping on an aspect, ability or weapon and pushing one, maybe two buttons to get it to work, and it working with more than a 90% success rate for even the least skilled player. You also have the jumps to consider. Both Titan and Warlock have more maneuverable, cancelable jumps at base, which can be further augmented with one or more exotics or aspects. Hunters can't cancel their jump, and if you want more maneuverability in the jump, Stompies are basically obligatory at the cost of running any other exotic, or you are running grapple and/or Ascension at the cost of other subclass options. Any other movement options that Hunters have are all quick motions in the downwards direction (Trappers, Quickfall, Shatterdive). Of those, only Shatterdive has any potential for utility in the form of Shatterskating if you are skilled enough. Sure, the options Hunters do get make them unpredictable, but for pure horizontal movement? Their options are more limited compared to other classes. So why not give them 10 more mobility? I do think Warlocks need something though. Titan's basic melee harder. Hunters move faster on the ground. I think Warlocks should either recover health faster or get intrinsic fastball to throw grenades further.
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Weird take. Warlocks and Titans move (skate) faster at low Mobility, so giving a bonus to Mobility would in some ways hurt Warlock and Titan movement. I personally don't care, but calling someone "scum" for not doing what you want is childish behavior
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5 Replies10 mobility isn’t exactly breaking the bank. Otherwise I’d agree with you.
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Think they’re getting Bones ?