Worlds first raids favor PC players, and that’s a problem
The issue at hand is not fps or graphics but near instantaneous loadout swaps.
If dps phases basically require people to loadout swap to maximize their dps by exploiting multiple builds and various loadouts back to back to back to back without any penalties, then no one on console has a fair chance to win worlds first and this needs to change.
There needs to be a loadout swap timer that locks people into their swapped loadout for several minutes before they can swap back to another loadout. It is vastly more complicated and timely to do the same thing on console than pre mapped button keys and a swift click of the mouse.
If damage phases are agreeablely one of the most critical aspects of a worlds first raid and are required to beat encounters and beat the final raid boss, then bungie has to step in and fix this huge advantage that favors pc over console.
I came across this watching a worlds first contender who was spamming between pre saved loadouts over and over and over again so fast it’s just not even impressive if this is what it takes to beat a day 1 raid boss.
Bungie nerfs everything into the ground but spamming between multiple loadouts to stack abilities for extra damage which would never be possible without loadout swapping is considered skill? I thought worlds first was a race to who could solve the puzzles the fastest, not who has the fastest load out swapping and who has the best pre saved loadouts.
Bungie if you want this game to be a PC exclusive as a Sony company, then just end support for console and admit you are about Pc players more
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