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Destiny 2

Discuss all things Destiny 2.
8/21/2024 7:56:37 PM
22

Stop doing seasonal Champion mods

Every weapon archetype should have an intrinsic Champion stun ability by default. Slow-Firing High Impact: Unstoppable Fast-Firing Low Impact: Overload Special weapons and alternative firing modes: Anti-Barriers

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  • How about replacing champions with subjugatiors

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    • PEREGRINE GREAVES LAUGHS IN THE FACE OF SEASONAL CHAMPION MODS! HA HA HAAAAAAA👊🏻

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      • The reason I want them to stop because I'm sick of doing NF and not a single teammate using champion mods instead they try to out DPS everything

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        • Yea me and my buddy were just talking about this the other day. We're at the Final shape we should have a universal artifact by now. We want to select any perk from any artifact pool from all seasons. That way I can build the ultimate elemental sub class of my choice on all characters. Also any champion mods should be able to be slotted into any weapon of choice. Bungie take the training wheels off we wanna be free.

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          • Then how would they force me to not use anything I enjoy? I can't see the devs doing that. They love draining the fun out of destiny

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            • No. They just need to get rid of champions.

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            • [quote]Every weapon archetype should have an intrinsic Champion stun ability by default.[/quote]Nah that'd be stupid.

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            • Game is poorly designed. These guys have no talent left at all. That’s why you have this mess.🤣🤣🤣 A broken and empty mess! 🤣🤣🤣 Game is dead and this company is finished! Toast!!! 🤣🤣🤣 Absolutely nothing here but a shamble mess of shallowness

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              • Should just be kinetic anti barrier, energy overload, and heavy unstoppable

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                • ...or just make them standard mods you can equip on any weapon or stick to it being elemental effects (leaving the choice up to you how you use them). I've always thought it was pretty 'Bungie' to assign each one to a weapon type and then have seasonal weapons that none of the mods apply to...

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                • I agree but they should just combine smg with Ars in terms of champion mod like they did in the past. Overload full auto weapons was the mod it gave both Ar and smg overload. It really sucks when they leave a weapon behind

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                • …or just get rid of the awful champion mechanics

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                  • No that would make this game even more stale. Its fine the way it is

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                  • I actually wanted them to change it from weapon types to elements instead. Would at least be something different with a whole bunch more options of different weapons to use.

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                    • My Peregrine Greaves laughs in the face of Bungies champion mods 👊🏻

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                    • Yup. Old.

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                    • I wish it wasn't even a thing to have to use something

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                    • The whole idea of controlling how gamers play this game is so stupid it's comical, and some actually believe the artifact is useful, when in fact it hinders the gamer's experience. A very dumb move on this developer's part. "We don't want you burning through the content we design so we are going to control what you use". As if controlling what gamers use has stopped a good portion of the player base from blowing through their weak at best content. The way this developer designed the artifact in Destiny 2 is garbage compared to how it was originally designed in Destiny 1 [b]to help you, not control you.[/b]

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                    • Better, why not just allow us to hit them with whatever we like with champion mods being optional power boost instead of mandatory slot as "rotating meta"?

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                    • Stop playing and stop crying if u not liked something…because nothing changed!

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                      • That's a really interesting idea, but do you think it might lead to a more stale weapons meta in pve? It's kinda fun sometimes trying to get a bow or sidearm or something like that that's good enough to run in gms.

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                        • How quickly bored everyone would become

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