Incoming damage seems ok, just a few exceptions where I'll get absolutely melted even when I match multiple resist mods. I'm fine with that, but combined with the fact that bosses take way too many phases with their HP changes, dungeons feel terrible post-final shape (solo, I rather like the hp changes for fireteams).
Overall it doesn't feel like an intense challenge but rather a tedious exercise where I'll get 4 phases in and then be one shot by some sniper. It felt way more skillful before, now it just feels like an aggressive amount of luck is needed to survive the whole time it takes to kill these bosses.
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