The animation felt weird and not fluid since the beginning. The titan fist bump feels too slow and when in combat, its like asking the adds, please give me time to run back pop prismatic, right boys im back. The animation needs to be faster or different.
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[quote]The animation felt weird and not fluid since the beginning. The titan fist bump feels too slow and when in combat, its like asking the adds, please give me time to run back pop prismatic, right boys im back. The animation needs to be faster or different.[/quote] Wait do you actually need to go run and hide to pop transcendence? I pop mine whenever I feel like it and it never gets me killed lol, the animation is like 1 second. This seems like an extremely minor nitpick at best.
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The titan animation was taken from arbor warden.
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Lol, man people are complaining about pretty much every possible thing. Yep. There's a one second animation. Perhaps... plan for it? Don't activate it while one-shot and still under fire? Scoot into cover, etc... Jesus. Lol just wow.
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Edited by Ferus Lux: 6/21/2024 10:37:26 PMThe animation doesn't bother me but you can't activate them in mid air until your weapon readies or you land. They should all use the same cast behaviors as Song of Flame.
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My animation doesnt play half the time. Which makes activation confusing. I dont mind the the animation. It wastes my transcendence to wait for it to be over and it never plays.
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5 RepliesFor me, the issue is keybindings on my controller. I have it mapped to L3R3, but my uncharged melee is also mapped to R3, and unlike a finisher, an uncharged melee can be used anywhere, thus causing me to whiff the melee and not go transcendent. Of course I could map it to L3, then I would only be able to sprint while transcendence is active or not fully charged. There are no other keying outside of combo keybinds, which still limits my keybinds.
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2 RepliesThe animation pisses me off I get killed before being able to use it on my hunter. A prompt that states prismatic enemies ahead should be issued if we can’t atk them normally
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I think that having the animation for your first activation during the campaign was cool, but it’s just a nuisance after that, especially in arenas with a -blam!- ton of enemies or minimal cover.
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I think a lot of animation needs to be faster.
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1 ReplyI'd rather not have an animation at all ngl, feels clunky and bothersome
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2 RepliesThis is a non-issue.
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Then there are times when the animation doesn't play, and you just kind of move around being shot at for 2 seconds not doing anything at all.
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You get extra grenade and an ability refill in the middle of a firefight. -blam!- first class problems holy -blam!-. Just jump behind cover for .5 seconds.