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Destiny 2

Discuss all things Destiny 2.
1/11/2024 4:54:12 PM
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Can we get a 6v6 mode that is connection based

How is there not a 6v6 connection based mode in this game? At the moment we have elimination connection based and control is skill based. Does that not seem backwards to anyone else? A big part of the crucible problem is the “party mode” is skill based so you sweat harder in control than in comp. Which higher up at bungie is making this decision cause it’s a crucible killer. Give us a connection based control and clash rotating playlist. Make a rotating skill based playlist with modes like skirmish elimination and survival. The layout now just screams of classic bungie over complication. Skill based is so flawed cause it’s an approximation of your skill. The way I see it unless you’re playing a clone of your self it’ll never be accurate. That last take is a weird one I admit but there is a place for skill based matchmaking and it’s not in control.
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  • It's cbmm now.

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    • Games barely working population is sooooo low. Just took 50 mins to play 2 gambit games, both heavy defeats because it puts the best players on the same team. Been sat in control for 20 mins, only found 4 players.

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    • Of course I have no data to proof my assumptions. But QP control cannot be SBMM anymore, at least not pure. Considering the levels of players I am encountering. Having said that I believe it's predominantly CBMM already but heavily depending on player numbers. During checkmate numbers were lower hence mm times longer. This week? Very fast mm but still player skill across the board. Here you are. CBMM as requested even though I preferred SBMM. Anyway. Pure SBMM is gone imho, what it really is currently only Bungie knows.

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      • Edited by Morakx: 1/11/2024 6:52:52 PM
        Oh so you are saying that the SBMM lovers are wrong and SBMM simply doesnt function properly with a dead playerbase? Shocker. Not that i warned ppl for years that SBMM only works for COMPETITIVE games and for ALIVE games. Not unbalanced ability spam clown fiesta pve games with a tiny dead CASUAL pvp portion. But hey, wish yall SBMM lovers fun with laggy lobbies. Witness what us good players had to endure ever since your trash SBMM got added. Happy for you :)

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        • Edited by NotCreative123: 1/12/2024 5:44:32 PM
          Modes use different matchmaking depending on their purpose. Control's purpose is to enable players to have fun. Bungie thinks it is fun to play close games. Therefore, Control has SBMM and Lobby Balancing. Trial's purpose is to reward skilled players. Bungie doesn't give different rewards based on the relative difficulty of obtaining them. So, the only way to reward skilled players more than unskilled players is if the skilled players win more often. That's why Trials uses CBMM and doesn't have Lobby Balancing. Make sense? If you know the purpose of the mode, then you can figure out the matchmaking type. What purpose will a 6v6 mode that uses CBMM serve? EDIT: Also, it is worth noting that the SBMM in Control uses Connection as a filter. When player population is low (like now), it will match you based almost entirely on Connection. Right now, SBMM is functionally behaving like CBMM would. Additionally, adding another 6v6 mode would only serve to divide the playerbase even more. When the population is low, we need fewer modes, not more.

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        • Maybe next bungie game will have it

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        • Edited by A485258: 1/12/2024 5:20:19 AM
          I would prefer Control SBMM and Control CBMM at the same time, prominently displayed, so people can pick between both and play in the list they want. It would be amusing to see what happens. I think the outcome would be predictable, but still fun to watch.

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            Sbmm is horrible and needs to be removed completely. The 70K players that remain in this game can’t support a sbmm system. CBMM has always, and will always, be the best match making for D2. BRING BACK CBMM! (Yes, that’s the real active player numbers for d2)

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            • All types of matchmaking have flaws. What those flaws are and how bad they are depends on your preferences. My favourite thing SBMM delivers (when it’s working well) is increased frequency of closely contested matches. It’s never going to be a perfect 50% chance of winning every match, playing against players exactly at your skill level (despite what some people may claim). However, when the SBMM is failing to deliver that higher frequency, I don’t see the point in it. I may as well play CBMM. IME, the difference between CBMM and SBMM in Destiny is not that big. It’s funny how it’s become such a huge debate. IMO, the biggest thing that impacts the game is the lag — when that strikes, it can turn you into a slayer, or a potato! 😄

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              • Would be nice, but with forced wins and losses and the garbage team balancing the effects would be non existent besides the better connections I guess.

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              • It’s so bad waiting to matchmake rn, timed out twice and then loaded into a game but got a black screen only for it to go back to orbit and start searching again. While writing this the black screen thing happened again. Actually think this game is not playable in my zone for pvp anymore. I see the same 20 odd people in pvp every day, there can’t be many more than a few hundred people playing in my time xbone night my bracket. Oh wait the black screen thing happened once more while finishing this…? I have .16 Ms ping, 600 down and 40 up. Have no problems with other games finding and playing matches so it has to be Destiny.

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              • So people that are not interested in survival sbmm you suggest that we just stay out of pvp?

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                • Lower your matchmaking skill by getting 2 low players. Otherwise, bungie will do it for you.

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                • I wouldn't mind it, but there is something wrong with lobby balancing so you'd have bad games with good hit registration.

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                • Whether or not they should have one really depends on what the future holds. It kind of looks like right now is more about figuring out what the future is going to hold than anything else. Control is probably skill based because that's what a majority of people that might play the game supposedly want. [quote]A big part of the crucible problem is the “party mode” is skill based so you sweat harder in control than in comp.[/quote] One of the biggest problems that SBMM seems to have is that it takes whoever it puts in the lobby and runs them through the same motions as if there are people of known and different skill levels. Almost like what CBMM would do but with SBMM gameplay and skill levels that don't always make sense. I just had a match where one person had a 16 k/d and everyone else had rickety k/ds. That is totally from bad connections and nothing else and anyone that would pretend differently should get laughed at. When something like that happens in CBMM its supposed to be a bad thing but when it happens with SBMM and everything is broken for 10 minutes that drags on for what feels like an hour its apparently supposed to be fine to some players as long as the "right" people are in that lobby. Getting what lower skilled players would get. I would love for someone to explain how it makes sense for higher skilled players to be getting what lower skilled players would be getting but with way more broken. Broken is not a good reputation for the game to be leaning into at this point. [quote]Give us a connection based control and clash rotating playlist. Make a rotating skill based playlist with modes like skirmish elimination and survival. The layout now just screams of classic bungie over complication.[/quote] I used to think something like this would be an absolute no, but if people rally wanted it and showed that they did without using internet manipulation tactics like everyone does for this game then it might have a chance. And that's mostly because its more than just the 1% or 5% or however you want to define it that's going to be having rickety matches. The only other thing is that there's problems with connection based control and clash in that they have different settings and some of them are settings that hardcore players don't particularly care for. Even back during forsaken when it would sometimes be purer cbmm there were still statistical concerns for the people playing it. So if it were to come back in that form hopefully it could be better and less people would complain. [quote]Skill based is so flawed cause it’s an approximation of your skill. The way I see it unless you’re playing a clone of your self it’ll never be accurate. That last take is a weird one I admit but there is a place for skill based matchmaking and it’s not in control. [/quote] If enough people play in the 3s its not quite as bad but you're right that having 12 people in a lobby with sbmm can be hard to take seriously. You start having to ignore too many things and this game has a shiftier meta than just about any other PvP game and people really think sbmm is going to keep up with that season over season without looking silly a lot of the time. In one of the last matches I played there was someone with a bow -blam!- missed with the bow and it would make the animation like it missed and then just layer the animation of the bow hitting me all after the fact. And it did that multiple times and that's just one of the thousands of silly things that will be taking place in an sbmm match. It might be better with a higher player population but right now its requiring too much imagination to fill in some of these gaps in 6v6.

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