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Destiny 2

Discuss all things Destiny 2.
11/20/2023 7:30:39 PM
12

Destiny Crucible and Iron Banner are Broken

To preface this, I have been playing Bungie games since Halo Combat Evolved. I remember when a boxy Master Chief came on the screen back when Halo was going to be on Apple. Played pirates, zombies, and griffball before they were even game modes. Back then, multiplayer was exquisite. It was balanced, fun, and engaging. The gunplay felt right. The maps were well-balanced. It accommodated players of all skill levels. Bungie set the standard for multiplayer. I remember the years of games trying to be the "Halo Killer" and all of them failed. Bungie's Halo was a true monolith of the gaming community. That has not been the experience with Destiny and Destiny 2. It was so bad in Destiny that I quit the game. Didn't come back until Destiny 2 when a bunch of friends invited me in. Sadly, things have not improved much. There are times when it feels 343 of all people did multiplayer better. This statement alone hurts as I know Bungie can do so much better. Today, I played 10 games of Iron Banner. Half of all my deaths were being spawn-killed. Not even getting out of the animation before I'm back at the spawn screen. When I do spawn in and can start inputs, I'm surrounded by 3+ enemy players. On top of this, 3 games had players no-clipping into the terrain and flying around with admin privileges. Bungie, you want to know why your revenue is down 45%? Experiences like this. Not only is multiplayer plagued by poor spawning locations, unbalanced weapons that require a full-time job to keep with the strict meta, and the prevalence of hacks, but the lack of network quality so that each player is synched with the match is slow. As a player, this isn't fun. Yes, game design is challenging. Especially when you consider the sheer scope of all the abilities, weapon perks, weapons, and character classes. I know of the various lawsuits that Bungie has levied at various cheater companies. It's a constant game of wack-a-mole. The prevalence of cheaters is a testament to the draw of Bungie and Destiny However, this doesn't address the poor spawning, unbalanced meta, and poor network quality. It is further concerning that 8% of your team was fired right before the holidays. I know Bungie is better than this. As a leader of multiple teams ranging from 30 Marines to 40 members separated into 5 different IT teams, this appears to me to be poor leadership. We, as a community, have seen the terrible choices Bungie has made especially over the last year. The push for monetization, the focus on spending as little as possible to deliver content, and the penalizing of developers for those failures. These are the hallmarks of CEOs and CIOs focusing on the bottom line rather than the community. I ask that the leadership stop focusing on how to wring us of our money and focus on supporting the developers and the community. When those are both healthy, the money will come. I enjoy Destiny 2 even with the poor performance of all aspects of Crucible and Iron Banner. Destiny is on the precipice of having its community die. I watched it with how 343 treated Halo. My wish is for that to not happen with this community. To whichever CEO or CIO that reads this, we are crying out to be heard. Your people are asking to be listened to. If money is all you care for, your revenue will dry up unless the state of the game becomes healthier. That will only happen if you listen to the community and your developers. To the Bungie team member(s) who may read this, the community supports you. We know of the pressures that you are under, but may not fully understand. Running a live service game is a constant battle of deadlines, troubleshooting, and delivering products. Your efforts are not unappreciated. Thank you.

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  • Fr bro Halo was peak and D1 was too. Now it’s legit just “Oh cool I shot a sidearm bullet and did 1 damage, now I have 8000000 threadlings chasing me”

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  • Edited by A_mo: 11/21/2023 6:47:45 PM
    As far as PvP anyone who worked at that company when it was the size of what it was during Halo, I would expect, respect, and demand that when you hear someone say here are some things the PvP community thinks about matchmaking that you sarcastically clasp your hands together and say "oh joy people are going to tell us how to make a PvP" (if you were just about anywhere in that building at that time I would totally understand if you did this, is what I'm saying) and then say "you know I won't be attending that one" (But I would hope and pray ((maybe even literally, which is... really weird)) that you wouldn't). Because that's how good and important Halo was to PvP in videogames period. But Halo had the MLG playlist and it was a sped up hyped up inaccessible playlist due to the lack of radar sometimes or all the time (can't remember) playlist that was pointed in the direction of where the hardcore community gets where they want Destiny to go. Bungie took it to 90 levels above that and the people that really like Destiny PvP have an articulation of what that is that is impossible if this game is not cbmm. The people who want the game to work a certain way are the legacy of that and that's all there is to it. This is what those people would have wanted. All of the things that you are calling quality issues outside of, of course a few things here or there, are due to the game doing things for the people that can't really find it accessible through playing on their own. That's another unfortunate all there is to it.

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  • Edited by a potato: 11/21/2023 6:07:24 PM
    Ever since the layoffs the cheating has bee OUT OF CONTROL. Aim botting is particularly egregious these days. It doesn't help that matchmaking is apparently not skill-based anymore as the routine now is either bagging or being bagged on, I can count the close banner games this week on one hand. At this point i'm reporting cheaters and leaving 80% of my matches. Thankfully whoever was manning the ban flags for matches is also apparently gone, so I don't get timed out for leaving terrible matches and refusing to be farmed by cheaters who can see me through walls.

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  • That's why I've said 6v6 is too many people

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  • Not defending D2 or Bungie here, both are terrible and infinitely inferior to Halo. But I find the complaints about getting spawn killed hilarious when Halo CE was all about getting spawn trapped lmao.

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    3 Replies
    • Nothing personal but TLDR, that's because most know PvP has been broken for years. The only thing I liked about this game's PvP at one point was IB, and they made sure they broke that too. I think that is the only thing this business is really good at. Braking things and they think they are doing a "good job"🤦‍♂️ TBH, this business should be shut down seeing how all the original devs dropped them years ago. Hell, even Deej woke up and left them 😂

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    • It is their management and developers. There is clearly not a lot of talent or leadership at this company and their shareholders think the key to wealth is sabotaging the game. There are a lot of dim bulbs at Bungie.

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    • Everything you said is why they won't get my money ever again. These que times for IB are absurd. It stays at 11/12 players for like 5 mins for me.

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    • Hate to break it to you, but I will. Bungo won't read this and they won't react to it either. Rose tinted glasses are cool for looking backwards.

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    • Working as intended actually.

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    • [quote]To preface this, I have been playing Bungie games since Halo Combat Evolved. I remember when a boxy Master Chief came on the screen back when Halo was going to be on Apple. Played pirates, zombies, and griffball before they were even game modes. Back then, multiplayer was exquisite. It was balanced, fun, and engaging. The gunplay felt right. The maps were well-balanced. It accommodated players of all skill levels. Bungie set the standard for multiplayer. I remember the years of games trying to be the "Halo Killer" and all of them failed. Bungie's Halo was a true monolith of the gaming community. That has not been the experience with Destiny and Destiny 2. It was so bad in Destiny that I quit the game. Didn't come back until Destiny 2 when a bunch of friends invited me in. Sadly, things have not improved much. There are times when it feels 343 of all people did multiplayer better. This statement alone hurts as I know Bungie can do so much better. Today, I played 10 games of Iron Banner. Half of all my deaths were being spawn-killed. Not even getting out of the animation before I'm back at the spawn screen. When I do spawn in and can start inputs, I'm surrounded by 3+ enemy players. On top of this, 3 games had players no-clipping into the terrain and flying around with admin privileges. Bungie, you want to know why your revenue is down 45%? Experiences like this. Not only is multiplayer plagued by poor spawning locations, unbalanced weapons that require a full-time job to keep with the strict meta, and the prevalence of hacks, but the lack of network quality so that each player is synched with the match is slow. As a player, this isn't fun. Yes, game design is challenging. Especially when you consider the sheer scope of all the abilities, weapon perks, weapons, and character classes. I know of the various lawsuits that Bungie has levied at various cheater companies. It's a constant game of wack-a-mole. The prevalence of cheaters is a testament to the draw of Bungie and Destiny However, this doesn't address the poor spawning, unbalanced meta, and poor network quality. It is further concerning that 8% of your team was fired right before the holidays. I know Bungie is better than this. As a leader of multiple teams ranging from 30 Marines to 40 members separated into 5 different IT teams, this appears to me to be poor leadership. We, as a community, have seen the terrible choices Bungie has made especially over the last year. The push for monetization, the focus on spending as little as possible to deliver content, and the penalizing of developers for those failures. These are the hallmarks of CEOs and CIOs focusing on the bottom line rather than the community. I ask that the leadership stop focusing on how to wring us of our money and focus on supporting the developers and the community. When those are both healthy, the money will come. I enjoy Destiny 2 even with the poor performance of all aspects of Crucible and Iron Banner. Destiny is on the precipice of having its community die. I watched it with how 343 treated Halo. My wish is for that to not happen with this community. To whichever CEO or CIO that reads this, we are crying out to be heard. Your people are asking to be listened to. If money is all you care for, your revenue will dry up unless the state of the game becomes healthier. That will only happen if you listen to the community and your developers. To the Bungie team member(s) who may read this, the community supports you. We know of the pressures that you are under, but may not fully understand. Running a live service game is a constant battle of deadlines, troubleshooting, and delivering products. Your efforts are not unappreciated. Thank you.[/quote] Been broken for me when they introduced faster movement in 4 vs 4 when it came out. Let that sink in…

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    • Edited by BurningWidow: 11/20/2023 9:42:35 PM
      [quote]Today, I played 10 games of Iron Banner. Half of all my deaths were being spawn-killed. Not even getting out of the animation before I'm back at the spawn screen. When I do spawn in and can start inputs, I'm surrounded by 3+ enemy players. [/quote] I agree with everything else in your post, but this was very common in Halo too. Especially when one team got all the power weapons and heavy vehicles. Those were better days. When pvp was called multiplayer and people used game chat.

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