So, you want to remove legendary shards because it creates wealth disparity and making it more friendly for new players? Sorry, but I find it a load of nonsense.
First, "wealth disparity" will happen no matter what. You can delete all materials until there's only glimmer left and there will still be wealth disparity between players who play regularly and players who don't. Even if you delete glimmer you will still have players who have more gears (weapons and armor) from playing more than others unless you make your game into walking simulator with nothing to chase or something to create "wealth disparity"
If you think players who spend less time should be on the same level as those who spend more, you have a potential employee here. I'll work only on Fridays and I'll make sure I don't overdeliver by making just one reskin of existing weapon. I expect that you will pay me as much as other employees who work from Monday to Friday because you will make a wealth disparity between me and other staffs if you don't
Second, the game won't be friendly just by deleting stuff that happen to have no limits on inventory. You say you want to make it new player friendly but at the same time increasing the cost to do focusing from one engram to three? That's just ridiculous lie at this point, new players won't stay long when things cost a lot right from the start indicating a lot of grinding for one thing while the gain is very low.
You want to make sure players don't have wealth disparity and new player friendly? Make sure that the gain is much more than the cost to do something. You can't say your game is player friendly even if there's only glimmer when the cost to do one thing is 10,000 and you only gain 1,000 or less after doing an activity. Grinding is neither something new player friendly nor a way to keep players when the fun is sucked out
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No, the problem is Bungie can't make up their minds about how the game should work and then just leave it the -blam!- alone. If they focused as much on pure raw content as they did micromanaging the systems, this game would be -blam!- awesome.
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Edited by ace010593: 11/14/2023 4:30:30 AMYou don’t make a game “new player friendly” by removing resources from existing players. You make the game more accessible for new players by not making it an awful experience trying to get into. You know what’s not going to motivate new people to play? Existing players telling their friends it’s not worth getting into because of how bad of a spot the game is in and how it is not user friendly to new players. I have had multiple people ask me if it’s worth getting into and despite my enjoyment in the game I tell them no. If you weren’t here in the beginning then you aren’t missing much by getting on board this late.
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1 ReplyEdited by Zodleon: 11/16/2023 2:08:14 PMI swear of they remove legendary shards just to add another currency that serves the exact same purpose I'm going to be very mildly disgruntled.
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2 RepliesMy comment from another post: Bungie wants to control the grind, that’s all. It’s not because new players don’t have any shards. For example, you think you can log in once a week to check Banshee, and just buy if you like something? No, you better get in that wheel and put in the work for those engrams like a good hamster. It’s not about making the game better. That’s a lie.
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4 RepliesEdited by Andy: 11/14/2023 3:13:32 AMThe wealth disparity is just an excuse, removing legendary shards has nothing to do with that. Bungo want to force those long term players that have escaped the hamster wheel of glimmer farming via shards back onto it to inflate those all important player time metrics for the investors. Right now, want to spend 2-3 million glimmer leveling crafted weapons, go right ahead get it back from shards in a minute. After shards are gone have fun farming public events for 20-30 straight hours for the glimmer. Bungo have been systematically removing every method of easily stockpiling vast amounts of glimmer e.g. planetary materials etc. for awhile.
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The Idea of eliminating any wealth disparity is a communist idea. If you work at something and earn the reward for your hard work you should get to keep it. New players can earn them the same way I earned them, just play the game. Eliminating legendary shards because I have thousands and new players do not could be remedied by giving me something to spend them on. Then I would be in the same boat as everyone else and new players could earn them like I earn them and voila they could have the same stuff I bought with mine. But there is precious little to spend them on. So I just save them.
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2 Replies[quote]First, "wealth disparity" will happen no matter what. You can delete all materials until there's only glimmer left and there will still be wealth disparity between players who play regularly and players who don't.[/quote] The "wealth disparity" will be capped at 250k, because that's what glimmer is capped at. Doesn't matter if you played for 9 years or 1 week you will have between 0 and 250k glimmer. Bad decision IMO and -blam!- currency caps.
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Yep. Glimmer gain, cap and cost will ruin this game if they actually get rid of shards.
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This! It’s obvious but so many people are confused on this point.
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For me personally nothing is useful anymore ! I delete exotic and pinnacle engrams , haven’t master worked anything since last year . I delete 99% of gear . Just zero point ! Destiny 2 is the only game way I have delete recourse to make way for more ….also when you’ve maxed out your rank with pvp or strikes there’s zero point , hardly any experience points .
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Edited by max: 11/14/2023 6:54:23 AMThe Maoism vibe is strong with this one The problem with legendary shards is they need more playtime, I don't think the change scattered in 3 different TWABs is communicated clear enough for people to understand just how big the glimmer cost jump will be in all aspects of the game, it never had any intention of solving "wealth disparity" it just removes your resource all together and replaces them with a hard capped currency and even higher costs at all levels, the expectation here is you constantly land to destinations and get those glimmer chests and planetary resources spawns because that's your sole currency at use, which you now can't accumulate regardless of how long you play
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2 Replies[quote]First, "wealth disparity" will happen no matter what.[/quote]Not with inventory caps.