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10/29/2023 8:54:59 PM
14

Warlock exotics that need a re-work

Nezarecs sin (void kills increas ability energy ) Great exotic. But there are other exotics that kind of do the same and since Void eventually gives devour this exotic looses its use. Apotheosis veil ( getting health and abilities back after activating super ) Literally none uses this exotic. Maybe just for the super part and then they swap it for another exotic. Promethium spur ( super kills spawn healing and empowered rift. Killing with solar weapons while standing in rift creates mire rifts ) Again, nine uses this exotic and from the looks of it the exotic perk doesn't work properly. Maybe fix this exotic perk or make it more clearly on how to use this exotic because killing enemies while in the rift doesn't give us rift energy or spawns a rift upon killing. Winter's guile ( male kills increase male damage for 5 secs) Supposedly it got a perk added that doesn't even work or maybe I'm using it wrong. Before this exotic was nerf for no reason, it was great. Maybe give us more than 5 seconds from the buff. We have to kill to get those perk to activate. Thr community shouldn't let bungie just buff one exotic for the warlocks while the other classes get 2 or 3 exotic reworks.
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  • Winters guile buffing male damage is something each man already has as an instrinsic.

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    • Bungie just reworked their team...Goodluck on that lol.

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      • As a Warlock Main, here are a few of my own opinions on what should get a change. Skull of Dire Ahamkara - (Novabomb kills give super energy) I'd like to see this exotic become more universal and work for all supers and their kills. Maybe not roaming supers for Pvp reasons. Eye of another world - (a small bump to ability regen) I don't know, maybe add Apotheosis Veils affect to it and rework that exotic like with Nucklehead. Apotheosis Veil - (Fully ability energy on super cast) I'd like to see this get a complete rework into being a strand Exotic not sure what exactly, but the one thought is giant needle super, similar to hunters celestial nighthawk. Nothing Manacles - (Additional scatter grenade and tracks to target) Damn this thing is bad. After Void 3.0 gave this exotic effect to the warlock aspect all this provides is an additional grenade. Winter's Guile - Just bump up it's buff timer and get the actual stasis half of it working. Secant Filaments - (Devour on empowering rift and standing in the rift gives stun for overload champs) this is just sad, who even uses this? (No offence)

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        • Edited by BetweenMyself: 10/29/2023 9:12:53 PM
          [quote] Thr community shouldn't let bungie just buff one exotic for the warlocks while the other classes get 2 or 3 exotic reworks.[/quote] After confirming that the updated descriptions of six Exotic armor pieces did reflect planned changes coming in Season 23, Bungie further clarified that these are not all the changes being made to Exotic armor with the upcoming reworks, per the following quote cobbled together from a group of Twitter posts (emphasis added): [quote]Some changes to the Exotic armor coming in Season 23 were revealed earlier than expected, and we’d like to take a moment to clarify a few things: What has been shown so far is [i][b]not the full extent[/b][/i] of the Exotic armor and customization changes coming next season. The unintentional preview is [i][b]just a small part[/b][/i] of the broader adjustments in the works for all classes, which we look forward to sharing soon. Although the descriptions of some of the Exotic Armors have been updated, they will continue to function as they did with Update 7.2.5 until the start of Season 23.[/quote] https://www.gamingdeputy.com/destiny-2-leaks-unintended-changes-for-season-23-that-will-likely-resurrect-a-popular-hunter-exo/ As such you should wait until a [b]full[/b] preview of the upcoming changes is made public in the next week or two before deciding whether enough changes have been made to meet your expectations. (΄◉◞౪◟◉`)

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          • Gotta get those male kills for that sweet male damage buff 😂

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            • How about Apothesis Viel gives Warkocks the ability to consume there grenade and go invisible , I mean it is called a viel Hunters would riot , but I would never take it off

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              • Coming from the stasis mains i would like to have wrathweavers buffed, simply just add the old whisper of bonds intrinsicly into the already existing perk of wrathweavers, really missing old bonds.

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              • [quote]Nezarecs sin (void kills increas ability energy ) Great exotic. But there are other exotics that kind of do the same and since Void eventually gives devour this exotic looses its use.[/quote] Nez Sin is perfectly fine and basically 100% uptime in PvE. [quote]Apotheosis veil ( getting health and abilities back after activating super ) Literally none uses this exotic. Maybe just for the super part and then they swap it for another exotic. [/quote] Yeah it's boring and impractical. [quote]Promethium spur ( super kills spawn healing and empowered rift. Killing with solar weapons while standing in rift creates mire rifts ) Again, nine uses this exotic and from the looks of it the exotic perk doesn't work properly. Maybe fix this exotic perk or make it more clearly on how to use this exotic because killing enemies while in the rift doesn't give us rift energy or spawns a rift upon killing.[/quote] This is about a fix not a balance issue. I don't know who nine is. [quote]Winter's guile ( male kills increase male damage for 5 secs) Supposedly it got a perk added that doesn't even work or maybe I'm using it wrong. Before this exotic was nerf for no reason, it was great. Maybe give us more than 5 seconds from the buff. We have to kill to get those perk to activate.[/quote] I always found it strange that the Warlocks have a punch things exotic. It would be better for it to give boosted effects for charged melee attacks like the grenade aspect. A Warlock is not going around punching things. [Quote]Thr community shouldn't let bungie just buff one exotic for the warlocks while the other classes get 2 or 3 exotic reworks.[/quote] Not sure what this means, we don't let them do things, they're a private company.

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              • Ability uptime is cheap. Apotheosis needs a major buff or complete rework.

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              • My warlock fell in the trash and I’m to lazy to help him out

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              • Edited by St. Jimmy: 10/30/2023 11:36:59 AM
                [quote]Winter's guile ( male kills increase male damage for 5 secs)[/quote] I believe you meant melee kills increase melee damage for 5 seconds [armory]Winter's guile[/armory] [quote]Defeating targets with melee attacks increases your melee damage. Targets encased by Penumbral Blast automatically shatter.[/quote]

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              • I triedmaking a build out of promethium spurs and I've made the loop work but you literally need such a dense amount of ads that are redbars just to make it work. I used solar warlocks with incinerator snap, firebolt grenades and Tommy's matchbook for the scorch to contribute to the fragment that gives melee energy for defeating scorched targets. Then I used both mods that give class ability energy for melee/grenade hits on my gauntlets and all 3 utility Kickstart on my bond. All in all it sucks, and barely works in optimal conditions. Can't even think of any reason I'd use this garbage.

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              • Edited by Franco-Nevada: 10/30/2023 6:30:58 AM
                Crown of Tempests and Fallen Sunstar are the only ones worth a damn.

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              • I mean, nezzies is okay rn, but yeah the others need some help.

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