destiny's gameplay loop and PVP mixed with the open world/space + flying around sharing the universe with other players and what ever they make
dont get me wrong starfields basic gameplay pails in comparison to destiny's but it also does something destiny never has, actually invest your character into the world with choice and consequence
its kind of warped to compare a single player game to a multiplayer one but thats not really my goal here if starfield was made for multiplayer it would be a completely different game, what im actually trying to point out is the meat of the game
destiny's bones have always felt solid but the meat on the bones has always been lacking
starfields bones are strict and yet look at all that meat.. destiny's content at least with the past 6 years has felt like a can being kicked down a never ending road
i feel like it would be best for bungie to get as much money out of destiny as they can and then move on to marathon or something else and sell the destiny IP off to a company or a team or even just a person that has the passion and drive to make destiny what it was suppose to be
not a husk on life support (that life support being fans that cant stop playing) not to be a downer but i think this needed to be said.
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10 RepliesEdited by eeriearcade: 9/3/2023 2:11:19 PM[quote]lunched as..[/quote] [quote]the meat of the game[/quote] [quote]the meat on the bones[/quote] [quote]look at all that meat..[/quote] Were you hungry when you wrote this post?
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3 RepliesEdited by Guardian, Archon Of Light: 9/4/2023 9:33:37 AMStarfield has no real story , has no other species, has PS2 facial animations("My face is asleep") D1 was/is better
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2 RepliesDude! My first thought was, this is what D2 coulda been like. Why the heck doesn't it have space battles? Why did they take away our man-caves?
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12 RepliesBringing up Starfield around here is interesting. The PlayStation fanboys are supersalty about it. The cope is real. “Starfield looks boring.” Lol suck it, ponies. I didn’t get early access, so I don’t know how Starfield plays but I think I get you. A Destiny that’s more open-world, more RPG and PvE only would be a lot more appealing than what Bungie wants it to be. The Destiny we have is made to be fun to watch, not fun to play.
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3 RepliesEdited by TR0N22207: 9/4/2023 12:05:23 AMIf starfield had destiny gunplay and d1 story it would be so awesome.
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6 RepliesEdited by Cultmeister: 9/4/2023 10:46:36 PMStarfield would be one of my favourite games rn if they ironed out the stupid -blam!- menus. You can literally play the entire game in the menus and yet they are so obtrusive and awkward on console it really breaks the enjoyment sometimes. I just want to look on the map at the conditions on a planet before landing, and then go into my inventory to swap my spacesuit to one that is more suitable (ie. one with radiation protection etc). It’s a core gameplay feature. But the button that IN EVERY OTHER MENU just goes back to the main radial menu for some reason zooms out in the map menu, which you have to do about 3 times before it will take you back to the radial menu. It’s quicker to just exit the entire screen and open it up again, which is ridiculous. There is also no reason for me to be able to modify my ship from inside a dungeon (since that’s on the main radial menu) if on the other hand I have to physically find a fallout style crafting station in order to upgrade my suit or weapons or craft med packs. They even made skill points confusing smh. A tooltip even told me you can fast travel directly from the missions screen. NO YOU CAN’T BETHESDA! You can go from the quest list straight to the objective marker on the map, and fast travel from there, but that’s not the same thing. The game itself is amazing but oh my word someone needs to be shot over the menu design and overall understandability of the deeper gameplay features. You can’t even just see an overview of your character’s stats from the inventory screen, you can only see the stats of specific gear, meaning you have to jump back and forth between menus which itself takes far too long. Pretty much every important menu tied to just the start button or whatever it’s called now (you even press it twice for the save/load/options/quit menu), yet the select (or whatever; the one on the left) button is solely dedicated to changing the camera from 1st to 3rd, as if people are seriously gonna be switching between them all that much.
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People act like Destiny 1 was so barren but that was literally the thing that made it very tolerable as a long-term investment. You didn't have to log on every day unless you really wanted Ascendant Materials. I was in middle and high school when Destiny 1 was still current and relevant. I could knock out all of my weekly stuff on Tuesday or Saturday and I was done. I could go back to playing the game how I wanted to.
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2 RepliesI think they're probably thinking about how to make Destiny communicate to people on a more individual level even if it is a multiplayer game at its foundation. The "actually invest your character into the world with choice and consequence also, to me at least, sounds like a lot of what people really mean when they say make patrolling better. People don't mean a boring snooze fest where your character is sitting idle while you wash the dishes. Although I personally do like that kind of stuff. And if they did it right they could have things like that loop into the seasonal activities, which really have gotten quite good at what they do. Everyone likes them at the beginning of the season until they overeat them.
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17 RepliesI don’t understand why you’re comparing a BLATANT RPG to a shooter with RPG elements. Destiny has never been an RPG…