I don't know if many people remember, but years ago Bungie released a TWAB that stated they were no longer going to simply disable something if it was broken. What the hell happened? That's literally been their only means of damage control in this crap game now for multiple years. What has happened at Bungie over the last few years because this is insane to me.
Weavewalk got disabled because you could use a Glaive while you're in it. Why the hell does that matter? It's a glaive, and you're only allowed to melee with it. Sure, you could use it in PvP, but if Bungie was worried about that then they wouldn't have made it so unfathomably broken to begin with.
I've got over 10k hours in Destiny, have been playing since the beginning, and I adore this game for what it was and could be. I've done every triumph for the last few years, go for all of the god rolls, and do everything that I can because I genuinely love the game. But I'm not going to play it anymore because of Bungie's incompetence. I'm going to BG3 because they actually care about their community.
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Edited by Griever: 8/26/2023 8:53:30 AMThey also said they want to respect the players' time and not have us look at our gear to realize it became obsolete. They still introduced sunsetting, which everything was originally going to have a life span of 3 seasons. Then they reprised some weapons and made others that were all better than before. If they reprised Redrix, it wouldn't be any more broken than Messenger, Disparity, or New Purpose for example. They also made leveling our characters pointless and made us weaker while buffing the enemy in a game they advertise as a "power fantasy". They definitely respect our time! I'm still waiting for Not Forgotten and Recluse to return, they've already made better weapons anyway. Cranial Spike is literally just my proposed rework to Magnificent Howl with more uptime, and any smg with Harmony or Kill Clip is basically another Recluse. They also have a habit of disabling the wrong things for the wrong reasons. Rose back during the 150/140 HC conversion, Witherhoard when it could melt bosses, LOW when it buffed your other weapons, Jotunn when point blank did more damage. Telesto got disabled like 8 times. If it doesn't affect PVP or if there's not a Worlds First coming up, it shouldn't get disabled. Meanwhile: Hammer of Sol in D1 wasn't disabled when it could face tank 2 high impact snipers, neither was infinite Nova Bomb in D2, but they disabled Quiver in D1. I know there's a huge difference between disabling supers and variants, but the point still stands. I think they said Lorely was originally bugged and gave double restoration, they didn't disable that. Remember the infinite OHK shots with Hawkmoon? They didn't disable that, but they disabled Rose, a sunsetted weapon at the time, for shooting at 150 instead of 140, because the 0.84 ttk or whatever 150s had was THAT significant compared to the 0.87 140s have. I'm sure there are others I'm forgetting.