Disabled these in crucible makes no sense that can titans are run around with a juggernaut shield then slide after wards to receive zero damage to get bum rushed with shotty and fusion
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Everyone this kid is a hunter main https://wastedondestiny.com/4611686018437694075 He’s just throwing a temper tantrum and needs his bottle.
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Unskilled Titan mains will hate you for speaking truth to power.
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Imagine needing literal invincibility I-frames and a fusion rifle to go flawless
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You ask me, Titan has most neutral game exotics, exotics that just work when they need to and don’t require anything that is subclass related While the Antaeus wards is neutral exotic, the way it get worse is it’s arc subclass with juggernaut, there are some fun ones with sweet business and actium war rig Synthoceps just a stronger melee But think most exotics of titans that are subclass related mostly suck, exceptions being helm of saint 14, loreleys, falling star, Phoenix cradle and path of burning steps (maybe)
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2 RepliesI’m convinced that Destiny 2 pvp players are the biggest pansies in the gaming world.
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5 RepliesNeeds the damage reflection removed. There’s absolutely no way there should be anything in this game that allows the potential to deflect, for example, a -blam!- Nova Bomb just by sliding 😂 it’s ridiculous
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It's spelled Antaeus honey.
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16 RepliesAnteaous shield dosnt even last half a second, if your letting titans literally run up to you without them getting killed or running away then thats 100% on you. You have to watch them run up to you.......
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2 RepliesEdited by Sturm with no Drang: 7/31/2023 12:34:34 AMThey shouldn’t be disabled, but they should get the Stomp33s treatment where they require an ability charge to be full while sliding in order to activate it. Not to eat the charge, but just as prerequisite so it cannot be spammed along with shoulder charge/punch and followed up with a shotgun over and over. Easy fix.
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1 ReplyIf they are so good, why are you not using them?
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13 RepliesI'd prefer Bungie to nerf PKs
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13 RepliesIt’s a single trick. Play around it.
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2 RepliesIt's jug, shoulder charge, titan melee, speed boosts, melee reg, slide shoot shoulder charge mechanic manipulation, invincibility during rubber band melee, knockout and slide distances that are busted and unfair. I feel like wards could use a bit of adjusting but I have no problem dying to good prediction, I do have a problem dying to mechanic manipulation, poor physics and things that we already know from d1 are fully overpowered, ergo jug, mega sliding....
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Knockout is far more broken. Oneshot melee that can keep going on and on is completely broken and should never exist.
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Skill issue
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The best way to nerf them is to slow movement speed by 65%, and when they approach, Shaxx should cue to say, "Here he comes again, Guardian!" 🫠
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*antaeus
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1 Reply.... im just here for the comments...
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1 ReplySkill issue
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4 RepliesFor every ability/exotic/weapon/subclass combination having an advantage there are disadvantages tied to. And a counter as well. Nothing invincible.
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We all know who’s gonna defend them. It’s either bots or people who main them that have 0 primary shot
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stop being so lame. everything in this game has a counter or a way of playing against. use your brain.
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Sounds like you got outplayed.
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1 ReplyOr better yet rework antaeus wards to do literally anything else remove juggernaut (should have stayed in D1) and replace it with an actual new ability
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5 RepliesAdapt
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41 RepliesDon’t disable or modify Antaeus wards. Titan barricades should not be transparent for either player. Regen/healing should not be a thing after a one hit melee.