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7/26/2023 11:20:11 PM
19

Stasis Nerf Feels Excessive in PvE

The reduced healing and overshield amount from the stasis shards makes builds using that part of the subclass feel worse. While 50% damage reduction on the overshield should make up for it, the slower gain cancels things out somewhat. Taking enemy fire makes the whole process worse, as oftentimes that incoming damage is enough to cancel out any benefit (aside from the melee energy, of course). This is a problem on Behemoth in particular, as much of that kit works best up close and personal.

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  • Stasis titans in pvp spamming overshields ruining it for the rest of us. Gotta love it.

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    • I rarely used stasis…see absolutely no reason to use it now.

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      • Stasis needs a total overhaul. Once the Light Subclasses got their reworks, it became obvious that Stasis is a half step between Old Light and New Light, likely used as a functional test run to see what worked and what didn't. Too bad I don't think we'll ever get one.

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        • I sense stasis in the artifact next season.

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        • Make Stasis 3.0

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        • 12
          It's like they saw the four people using Stasis and said screw you in particular.

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          • Stasis is easily the worst subclass in this game. I see no value in using it when strand does everything the same but better.

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            • Doesn’t matter. It fixed crucible so stop complaining.

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              • Used stasis in a NF. I was getting surrounded and mauled by thrawl in my own duskfield nade and in a panic, I started running around and mashing buttons like any decent guardian would. In the blink of an eye, I flew smack into a pillar at the other end of the arena where a knight proceeded to boom violate me until my death. This is the story of how I learned to shatter skate. Crazy the things you can accomplish when you're under pressure. This and warlock turrets are just about the only useful things in stasis now.

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                • Yeah, the amount of health/shield generated should’ve just been reduced in PvP only. Stasis as a whole needs some help in PvE especially

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                • For a titan , stasis was ruined like 6 months after beyond light. The recent titan nerf was just the last nail in the coffin, honestly just taking up game space now

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                • This is one of the biggest issues with Destiny as a casual player. Most dedicated player are addicted to this game’s volatility. People say they want “balance” but they don’t really. I made a stasis build after Starfire got nerfed. Take a month off, and poof, reset everything. I’ll need to check how badly this affected warlock…

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                  • [quote]The reduced healing and overshield amount from the stasis shards makes builds using that part of the subclass feel worse. While 50% damage reduction on the overshield should make up for it, the slower gain cancels things out somewhat. Taking enemy fire makes the whole process worse, as oftentimes that incoming damage is enough to cancel out any benefit (aside from the melee energy, of course). This is a problem on Behemoth in particular, as much of that kit works best up close and personal.[/quote] Agreed.. 👍 They can easily make changes game mode specific (PvE/PvP), why they don't more often is beyond me. 😔

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                  • Especially since Strand had already become far superior with controlling/clearing ads, and also has the damage resistance with Woven Mail that is easy to obtain. Kind of leaves Stasis (which is still extremely fun in lower tier activities) behind in harder activities.

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                  • I find it strange how certain abilities, fragments, aspects, etc started to separately get tuned from PVE to PVP. Even in some patch notes or TWABs they’ll say something like (unchanged in PVE). Stasis for some reason hasn’t really had this same treatment. It’s consistently been punished on both sides of the game. Renewal Grasps are built around large area control, champs, and dmg reduction in NFs. It’s presented as a defensive exotic, yet the build that supports it gets cooked on a annual basis. Even more so for Behemoth builds in PVE. I do vaguely remember them saying they don’t want either sides of the game feeling/playing too different from each other in terms of abilities and whatnot, but for Stasis it seems like they’re walking back on what they said. Outside of spamming infinite turrets on Warlock, there really isn’t much initiative, or reasonable incentive to prioritize a Stasis PVE build. Even when everyone wrote off Hoarfrost as a meme exotic earlier on, it became S tier in high level raid teams for abusing shards into elemental fonts giving Stasis weapons higher dmg output, back when the Trials LFR was meta. It’s interesting because they could’ve just did the Renewal Grasp nerf in PVP to Hoarfrost as well to nerf the Trials build. Slower cooldown if such and such is equipped with it (WHILE IN PVP). But they just keep hammering Behemoth and it’s a bottom 5 subclass in PVE and PVP as far as usage is concerned. Yes I know there are some cool gimmicks that it excels in like the Riven cheese, and the Diamond Lance build (which is basically a poor man’s Warlock turret build let’s be honest), but if we’re talking about optimizing Titan builds for peak performance in PVE than the bonk build, Strand exotic boots, Striker + Armetarium builds cook Behemoth builds by far. I would even go as far as to say Stasis in particular should’ve received it’s 3.0 updates like the Light subclasses did. Beyond Light is about to be 3 DLCs ago next year. We still have one melee ability option per class, and one super option per class. It’s just very unfortunate to see how indecisive they are with Stasis, Behemoth in particular. One minute they listen to us a rebuff Shivering Strike and Slide just a tad bit, then they double back and re-nerf the subclass lol.

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                  • So Behemoth got slapped again huh

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                  • you know the company is already down hill when they nerf a class no1 uses LMAO

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                  • the slower gain, you should make a build for that not playting it random

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