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Destiny 2

Discuss all things Destiny 2.
6/1/2023 7:29:26 AM
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D.A.R.C.I. is basically just a yard stick in the heavy slot. Why are the fellas at Bungie so committed to keeping it a heavy?

Even if you check the DPS values it basically just matches Cloudstrike. Is Cloudstrike heavy worthy? I don't think so, but I guess Idk. D.A.R.C.I. hasn't been viable in a damage phase since Curse of Osiris. That's over 4 years that this weapon has been neglected. Question, since Whisper is also a heavy sniper in what scenario could D.A.R.C.I. hope to compete with it even if it got significantly buffed, and additionally in what way could D.A.R.C.I. even be buffed to be competitive with Whisper what wouldn't immediately make it broken? Personally for the fellas at Bungie I think you just gotta toss in the towel on idea of D.A.R.C.I. as a heavy. It's gotta get made into a special weapon. The moment it got left as a heavy back in Forsaken is the moment D.A.R.C.I essentially got sunset

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  • Yard sticks are heavy 🤷

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  • D.A.R.C.I. Is one of those exotics I love to equip to be provocative

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  • They Should lean into the AI assistant. They could pull a page from Red Dead Redemption and let you target lock multiple enemies very quickly, then do a very fast full auto mag dump hitting all tagged enemies. Or, just a single shot that hits all locked targets, like the Hunter Strand Melee. Or, let Darci learn as you ADS. Holding Aim on an enemy, locks on to its crit spot. The longer you stay locked, the more damage it does (like the new Oathkeepers for bows)

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  • They just need to make it a support weapon. Maybe give it the same perk as whisper, but instead of refilling your ammo you refill everyone elses

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  • It should be a sniper that uses primary ammo at this point and bungie can make it so only headshots get the one shot but body shots do absolutely nothing lol

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    • I don't think Bungie knows what to do with Snipers in general, these days. The increase in enemy density from a couple years ago, while it has been good for the game, has left Snipers behind because they struggle with high numbers of enemies at close-ish ranges (as you would expect). It's very rare that you'll find strong enemies positioned high up and far away; when you do, a Scout, Bow or Machine Gun can do the job just as easily. Izanagi is only ever used for the Honed Edge shot against bosses and Cloudstrike has its cult following, but the weapon type is severely languishing now. Speaking of, those were the last two Exotic Snipers added to the game, released 16 and 9 seasons ago, respectively. There are only 5 in total and 2 of them are heavy weapons. Only Hand Cannons are also on so long a drought for a new Exotic, but there are already 10 of those and there were once complaints that too many were being made. It almost suggests that they don't know what they could make a unique Sniper do that would break the mould and also be worthwhile.

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      • Maybe what it needs is to become a 'Support Heavy' for precision Heavies, like Gjally is for rockets. Make hitting multiple rapid precision hits highlight the spot for allies and give them a 15% damage buff. Kind of like Div, but you (the D.A.R.C.I. user) get to deal more damage in return for not making the massive crit bubble. Or give it the ability to stun any kind of Champion after 1s ADS at them. Giving it more damage will just put it in direct competition with Whisper, and moving it to a Special puts it in direct competition with Cloudstrike. Whatever happens here, an Exotic will become pointless. So instead, lean into that combat assistant fantasy it comes with.

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        • Ha! Forgot all about this gun! Destiny is just bloated with weapons! Probably way too much . Most people use the same handful of weapons . Exotics should be powerful and useful …just so many dead exotics 🤷🏼‍♂️

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        • Bungie doubling &/or tripling down on a -blam!- bad idea for the game??? Seems out of character. LOL

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        • I remember back when all shotguns and snipers where heavy weapons 😂 it was bad

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        • Because it would be equally useless in any other slot without a buff, and if you're going to buff it, you might as well buff it to make it a usable heavy. If you're not going to buff it, there's no sense in moving it. Nobody is choosing it over the other special snipers we have available to us, namely Cloudstrike. It's just got too much competition to move. The answer is a buff to make it a viable heavy, but they don't seem keen to do that for whatever reason.

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          • Darci won't work in the special slot either. Just buff it more.

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            • I think the problem is bungie doesn't really know what it's roll is. I mean, is it dps or add clear? I will say it does beat whisper in short term dps, but after 2 mags, whisper beats it. Queen breaker is in the same spot, but it's only problem is bungie refuses to replace its old pvp perks with pve perks, I mean quick draw and hip fire were only useful back when it was a special in D1. If they replaced those perks with frenzy/vorpal/chain reaction/focused fire it would be better. As for darci, the best fix would maybe be to let darci target multiple enemies with personal assistant and the bullets can bend to hit multiple targets. If it's a single high health target, then maybe lock on and let you do a charge shot with rapid fires the magazine at 2x the rate of rife. These 2 changes would both buff dps and add clear plus make it feel unique

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            • Make it work like a laser designator , after 3 precision hits you can hold down the action button and call down a high damage artillery strike

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              • D.A.R.C.I. had a purpose for me, it helped me through Chasm of Screams for the Thorn quest back in the days of season 11. That quest I had to run the mission with a Heavy Sniper and Special Sniper.

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              • I feel like with that as a rapid fire frame in the heavy slot should have its own passive. It should have a stacking precision hit multiplier that works similar to pre nerf cranial spike. Kinda makes sense too as the ai of darci is gaining information about the targets weak spot as it hits

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              • They probably just don't care

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              • It’s DPS used to be really good, not necessarily total damage but damage per second was high.

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              • Darci just doesn’t do well at all, let alone in the heavy slot. They have it jolt, only to nerf jolt immediately... it seems they’re actively trying to stop themselves from obtaining their odd goal of making Darci a useful weapon as opposed to a tool. Mida is still less of a tool and more of a weapon, and it’s a multi-tool.

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                • Edited by RAUDRULF: 6/1/2023 8:08:50 PM
                  If D.A.R.C.I worked like Y1/Y2 Merciless (Ramps up fire rate for non lethal blows) and added damage that scales in stacking bonusses for crits landed/kills with D.A.R.C.I or any other weapon then it would justify the heavy slot. Stacking will work as follows and stacks with surges as well. (Stacks are Stored and not time limited) STACKS 5 Critkills with any weapon = 1 Stack 10 Critkills with any weapon = 2 Stacks 15 Critkills with any weapon = 3 Stacks. Or 3 Consecutive Critkills/hits with D.A.R.C.I = 3 Stacks DAMAGE 1 Stack = 25 % 2 Stacks = 33 % 3 Stacks = 50 % Stacks with arc surges. So in term up to a maximum of 75% Damage increase on tier 4 Surges with 3 Stacks. Reloading removes 1 stack. Talking DPS numbers (Ascertained from Aztecross vid) On Templar it does 27 784 damage per shot. Mag size is 7 with the catalyst. So 27,784 x 7 = 194,488 per Mag. With a maximum of 75% increase (145,866) it brings the total DPS per mag up to 340,354. Lets use on average 3 Mags per DPS phase (with the maximum 75% Increase) the total DPS would be 1,021,062 which would justify the heavy slot.

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                  • I used to use Darci for DPS during the Leviathan days. It's still a good sniper all around, especially if you don't particularly want to run one in your other two slots and aren't in the mood for linear fusion rifles. The majority of this game is too easy for it to really matter what slot it's in... If you're mad you can't affectively beat raid and dungeon bosses with it, then I think your perspective is the problem. Yea every weapon should be good in pve but not every weapon needs to be top tier in every single scenario. If that were, there would be three weapons in the game total, one in each slot & each would essentially come with everything on it. Think of it like silverware: Raid Boss is a steak, and you could probably use a spoon and fork to cut and eat the steak but you'd probably have better luck just eating it by hand lol DARCI is the spoon to your Raid Boss Steak.

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                  • I do like the change to it but now it's basically a heavy cloudstrike, they could have at least gave it micro missiles or something.

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                  • agree on everything except one, darci was pretty meta for scourge of the past raid for some reason, cant remember why, but it melted the final boss. but ya either buff darci significantly or leave it as is and make it a special.

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                    • Edited by AppleSoda: 6/1/2023 11:28:50 PM
                      Whisper is a total damage monster with decent DPS but requires high precision for optimal use. There are niches that exist besides that in which DARCI could theoretically fit in. I think applying Jolt is already interesting utility, although it’s not exactly rare to come by. Making it a utility/support weapon that emphasizes a bit of a “tunnel vision” mindset seems to fit its design philosophy so here’s some ideas: -This weapon gains increasing bonus damage as you land consecutive shots (applies to the Jolt damage as well) -This weapon increases legendary sniper damage for nearby allies for a short duration after landing three shots, is refreshed when hitting more shots, is lost if a shot is missed (will go on a short cooldown when it deactivates, so you can’t just spam shots to get around this.) -Landing three consecutive precision hits makes nearby allies deal bonus damage to Jolted targets -Defeating a target grants a damage buff to all of your weapons against enemies of the same faction for a moderate duration. -This weapon deals more damage the further you are from the target. While locked on a target, bullets do not experience range, aim assist, or accuracy fall off (get to put that yard stick to good use lol) -This weapon deals progressively more damage the lower the enemies health is (again, using the info given by the weapon for good use) -Landing two precision hits on a single target makes bullets auto lock on the target’s crit (lasts until you reload or break focus on the target) -When this weapon’s magazine is empty, it automatically reloads the magazine based on the number of bullets hit on a single target (basically Rewind Rounds but would refund a higher percent and only counts bullets on the most recent target) I think you can see that the design space for DARCI is definitely full of potential. I won’t say these would be easy to implement, but there is certainly a lot of room for them to experiment while still maintaining its identity as this adaptive AI assistant. Any one or maybe some mix of these perks could dramatically improve DARCI’s efficacy while not treading on Whisper’s design space.

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                      • Edited by daskrieg: 6/1/2023 11:46:44 PM
                        Maybe give it a alt-fire mode that converts it over to a 260 scout and in that alt-fire mode it does damage that is 10% higher than other 260’s but it is primary ammo for that mode and every 10th precision hit creates a stacking buff to its main fire mode that increases its damage by 25% with a duration based on the stacks. 1 stack is 5 seconds. 2 stacks is for 7 seconds. 3 stacks is 9 seconds. And at 4 its active for 14 and jolts on every shot. Probably not the best idea but might make this thing better than the glorified heavy ruler it serves as currently.

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                      • Give it full court. It already measures distance so let it do more damage from farther away. Or make it where the longer you sight down on a target the higher damage your shot will be.

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