Been playing since season of splicer.
I'll assume elemental wells and elemental armor mods were removed because people didn't seem to understand how to build..
I think It would have been much better if I could choose wether to keep using the old armor mod system or new lightfall system per character.
I really do not like this new system. The flexibility gone of putting any combat style mods on whatever armor piece, puzzling armor and chasing rolling orbs, the extra perks gone like stat boost or extra ammo reserves on heavy handed. Loved using heavy handed for melee builds, 1x charged with light? Instant 50% melee energy back when doing charged melee.
I honestly liked the building puzzling part with armor archetype, able to put only same archetype mods. It was a nice little challenge.
-
2 RepliesThey got rid of the old system to not confuse new players.Not saying it was the correct decision, but that's why. They didn't want new players having to figure out Elemental Wells AND warmind cells AND charged with light AND armor charges. I liked wells better too, but oh well. We were chasing those around like we chase orbs now anyways. It's all the same. We just had better mods back then that did a little more.