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Destiny 2

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2/22/2023 12:13:35 AM
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Neveq

Hope you weren't planning to play stasis or arc in lightfall

So what I read is: "If you don't play strand, or solar/void on a weekly rotation, you do 25% less damage. Or you can not, as long as you use one of these very specific weapons. Or you can just be bad and do less damage." WHO thought this was a good idea? -blam!- thought "hey let's just limit what classes can be effective all season. They'll love that."? I hope the community pushes back on this, hard. I wanted to play strand because maybe it would be fun, not because I'd inherently lose 25% damage otherwise. "Burns in high-level activities will be split into Surges and Threats. Surges increase your outgoing damage: Surges increase elemental damage dealt by 25%. Surges for high-difficulty activities change every Season based around featured damage types. Featured Surge for Season of Defiance will be Strand. Weekly rotating Surges will be Solar and Void. Threats increase elemental damage coming from enemies by 25%. High-level activities now also feature Overcharged weapons. An Overcharged weapon deals 25% more damage. Kinetic damage is also increased by 25% if using a Surging subclass. Overcharged weapons can come from several sources. Currently: Weapons set per activity. Weapons featured as Champion counters on the Seasonal Artifact. Overcharges and Surges do not stack. Overcharged weapons do not get extra damage if they are also Surging. You only need one for a given damage source. Combatants are harder to stagger, and their health has been increased across the board. This is to compensate for Surge and Overcharge. The effect is strongest on powerful enemies and weakest on rank-and-file."

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  • [quote]So what I read is: "If you don't play strand, or solar/void on a weekly rotation, you do 25% less damage. Or you can not, as long as you use one of these very specific weapons. Or you can just be bad and do less damage." WHO thought this was a good idea? -blam!- thought "hey let's just limit what classes can be effective all season. They'll love that."? I hope the community pushes back on this, hard. I wanted to play strand because maybe it would be fun, not because I'd inherently lose 25% damage otherwise. "Burns in high-level activities will be split into Surges and Threats. Surges increase your outgoing damage: Surges increase elemental damage dealt by 25%. Surges for high-difficulty activities change every Season based around featured damage types. Featured Surge for Season of Defiance will be Strand. Weekly rotating Surges will be Solar and Void. Threats increase elemental damage coming from enemies by 25%. High-level activities now also feature Overcharged weapons. An Overcharged weapon deals 25% more damage. Kinetic damage is also increased by 25% if using a Surging subclass. Overcharged weapons can come from several sources. Currently: Weapons set per activity. Weapons featured as Champion counters on the Seasonal Artifact. Overcharges and Surges do not stack. Overcharged weapons do not get extra damage if they are also Surging. You only need one for a given damage source. Combatants are harder to stagger, and their health has been increased across the board. This is to compensate for Surge and Overcharge. The effect is strongest on powerful enemies and weakest on rank-and-file."[/quote] I agree! Not that its relevant to your argument, but I frakkin HATE stasis. I use it as little as possible. Stasis was a dumb power to add, it just interferes with your own Fireteam, obstructing their line of fire and slowing combat. IMO (of course)

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