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Destiny 2

Discuss all things Destiny 2.
Edited by Eatz: 2/19/2023 5:57:53 PM
7

A way to nerf PKs and the hot smgs without ruining them

[b]Peacekeepers[/b]: Flat out remove the reload on stow and replace it with a +30 reload bonus to smgs. The time it takes for the smg to be auto loaded on stow is literally a second. The movement and mobility buffs don’t need a nerf as other exotics do the same thing with additional benefits, and can be used with other guns. Do you really want everyone to go back to using dunemarchers lol. Also, these boots are useless in pve. Maybe give them intrinsic barrier rounds for smgs? Just throwing this out there last second. [[b]IKELOS[/b]: this thing is NUTS. I’ve used all 3 versions in PvP and I can say with certainty that the newest variant is the strongest not only because of enhanced perks, but it’s origin trait. The origin trait literally gives 13 bullets back in the mag, not for kills, but for simply breaking a shield. 2 routes to go here: either lower the amount given back to 5-7 or make it so it requires a kill. There are some serious potential pve buffs/nerfs regarding this idea, but I’d rather the origin trait be changed than the gun have its stats nerfed AGAIN. Also: rangefinder needs to be removed as a perk on the gun. It practically ignores the recent smg changes because of this perk. No changes, just remove the perk. On the topic of range, I would say the gun would still need a slight range nerf even after removing rangefinder. Either remove the range buff from seraph rounds or just take of 3-5 range of the gun. [b]Tarabah[/b]: Oh boy. This thing needs a serious rework. I have major change to it to make it not as easy to get the perk while also making it not as annoying to use and a range nerf because tarabah lol. The ravenous beast perk needs to not proc of damage, but off kills. Similar to vex mythoclast, make it require 3 kills to proc, but remove the lost progress on stow. This will make it so you can’t farm damage in trials, while making it actually viable in pve. Oh, and make it so it has the same alternate fire animation like vex, R0, and hard light. Lastly, lower the zoom to 14, like every other smg. Maybe buff the stability and range a little to offset this, but the zoom is too oppressive on this gun. [b]Shayura’s wrath[/b]: A flat nerf of 20 range. NO SMG should be able to get a literal 100 range stat. Doesn’t matter if it’s adept or “prestigious” it’s an outlier. Let me know what you think :)
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