I have an idea to fix gambit. So we have 2 teams and 4 encounters. The 1 encounter would be puzzle solving that rotates weekly. The players will have to solve a puzzle while killing ads. 2 encounter is a jumping puzzle with shortcuts. but only accessed if the players kill certain ads. The 1st team to reach the top will get an edge to win. 3 encounters will be like a game of tug of war. The 1st team to bank a certain amount of motes will win. Also, they can shoot each other by invading the winning team and will be able to fight the boss. The losing team will be sent back to matchmaking because their side would flip over sending them to the void. And guess who the boss will be. A taken likeness of taniks riding a taken zule. Each encounter will give loot but the weapons from the boss will be enhanced perks. What u guys think
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How about we start with getting new maps instead of just losing them.