As the title states, make the weapons craft-able for Duality and future or currently released dungeons! Its insane how many times I have tried to get my personal god roll dungeon weapon but I can't because the armor drop rate is higher than weapon drops in the normal version. If you added challenges to each encounter so we have extra chest for loot then it would make it feel more rewarding for our time doing the activity.
I don't understand why you would make raid weapons be craft-able but not duality, a dungeon that is a easier content to do not craft-able? We have open world weapons and world weapons but you draw the line at Duality Dungeon???? If you're worried about dungeons won't have incentive anymore, I believe you're wrong because of the master version give artifice armor, a much wanted and very valuable piece of end game armor. If you gave me an option between craft-able gear where we can choose what stats we wanted or an artifice armor piece giving us an extra slot to mod in artifact mods. I'd take the artifice armor!
The community loves all the weapons from the dungeon and want to show off the Mementos we earned on them! Who doesn't want to see a fully golden "Stormchaser" that's level 127 or my new favorite primary "Unforgiven" that can roll with 'Demolitionist'! Even the new Pulse rifle "New Purpose" is great for end-game content because of the new trait 'Adaptive munition' or 'desperado' for crucible and PVE content. Lingering Dread is the new Grenade Launcher that can have 'Chill Clip' and can be paired with 'Ambitious Assassin' to make it much more lethal!
And if you aren't ever going to make these weapons craft-able, make the drop rate in normal version to drop weapons higher than armor and master version have higher chance for armor to drop. Do be sure to drop feedback and if you like the post that be appreciated as well!
TL;DR
Make all dungeon weapons craft-able in future seasons or buff the drop rate for them
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I'd love to be able to craft a Judgement hand cannon from the Prophecy dungeon .
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My guess is dungeons have a much higher replay value than raids and so making raid weapons craftable wasn’t going to hurt it much. I wish these dungeon weapons were craftable too but I understand why they aren’t.
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1 ReplyAll discovered purple weapons should be craftable. ALL of them.
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2 RepliesI think with how easy it is to farm duality for the god roll weapons, making the weapons craftable will give you no reason to even play the dungeon anymore. Which goes together with the problem of adept weapons from vow (and likely future raids) to have 0 purpose thanks to crafting. I think crafting brings alot of issues along with it and while I think it would be a short term gain but a long term loss, I believe that crafting should stay out of dungeons. Though of course bungie could disagree with me and put crafting into the next dungeon, but I believe they wont.
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I was kind of confused when i found out that only two of the five duality weapons are craftable. Seems like a weird decision.
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1 ReplyI mean I swear they said they were gonna add a lot more weapons to be crafted not just the seasonal weapons. However that was a while ago so I don't remember.
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2 RepliesCrafting was a mistake.
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If they don't do this, there needs to be a way to target farm weapons. For example, each encounter has a good chance to drop an item that guarantees a specific weapon on the next encounter.
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1 ReplyAbsolutely. Tired of the broken RNG in this game
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6 RepliesThe dungeon is farmable.. we don't need the ability to craft those weapons. If you wanted to you could just run one encounter over & over again to get what you want. You really want to go through the struggle of red border rng? They won't add the option at the end like they do with Vow where we can select a red border once a week after putting the code in.
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12 RepliesIn order for content to stay relative. Not everything should be craftable. Raid and dungeon weapons especially. No point in running the dungeon any further. If they wanna force it, regular raid weapons get random rolls while the adept versions can be craftable. Thus a reason for more people to even try master raids. People barely do raids let alone master variants.
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1 ReplyTbh, crafteable weapons in this game suck -blam!- -blam!-. Leveling then sucks, getting the frames sucks. It just all around sucks. Do away with crafting, period. Or overhaul it.
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Agreed, no reason not to be. Literally just make one guaranteed red border at the end of the dungeon a week and then once this season is over, take away the “handicap” and give it back to rng. If people are o so worried about it for no real reason.
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All weapons should be craftable at this point Makes collections actually useful, and removes the need for so much vault space
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At the very least, world pool weapons should be craftable.
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7 RepliesEdited by xbroggiex: 7/6/2022 1:47:30 AMI think the way they did it with Duality is the way to do it. Since you got the grind for farming the deepsight fusion/MG but also you got the traditional roll farming for the other dungeon gear, if you let all weapons from the dungeon be craftable the mood changes from "Oh man I want to farm till I get the god roll of this or near enough what I want" to "Oh, this drop ain't deepsighted... deleted!". That is also the universal problem Bungie has set themselves up for with weapon crafting, which I think was a huge mistake to implement in its current form honestly. But that also gets me onto Raid weapons which I believe should also not be craftable... except the Adept versions which would incentivise playing the Master mode of the raid to obtain and would truly reward those who have "mastered" the raid so to speak.
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5 RepliesNot everything needs to be craftable.
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100%! Dungeons were alsways rough. Everyone who tried farming the cube encounter for last breath knows this. Eyasluna farming was a bit better because of the smaller pool. But Duality.. 5 pieces of loot??? No Bungie. Just no.
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1 ReplyDon’t get why the new duality ones aren’t
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1 ReplyIdk. A craftable Stormchaser could get rough.
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3 Replies