Changing the orb generation system was the most annoying and terrible idea ever. I read that it’s bc of the new weapon perks, which are also absolutely appalling in the sense that they represent low-key sunsetting again but I won’t go into that.
Building around elemental wells is utter garbage. The system is just not cut out for endgame content. You basically need to change the affinity of your armor each time you change your subclass - maybe not all pieces but some. And too many mods are based on getting kills with a specific element of something, which makes it completely useless for GMs, for example.
Same goes for the orb generation mods. How do I rapidly defeat enemies with a kinetic weapon in a GM when I’m forced to run double primary and the red-bar enemies take like an entire mag of my scout rifle to drop. Even if they took only like 4-5 rounds it would still be too slow. Unless you have Witherhoard or something, for which there’s no champion mod, or you run like Trinity Ghoul, use the energy mod and are on arc subclass (unlikely in a GM again), this is just a pain.
I’m not writing this as a discussion really. I find the level of incompetence that is displayed in changes like these absolutely mind-blowing. Meanwhile Bungie employees are congratulating each other on their great work on Twitter while being cheered on by a minor percentage of hardcore player who would literally take everything this company shoves down their throat and say thank you.
Also, weapon crafting is the worst thing I’ve ever seen and my Glaive is like level 7 bc there’s zero incentive. What a let-down this expansion/season is… unbelievable.
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3 RepliesKinda wish they kept Warmind cell builds relevant, would've been inreresting to mix and match "Wells with Cells".