I waste all of my charged void melees in crucible because it doesn’t do as much damage as a normal melee. I’ve gotten into many fighrs where I would have lived if this ability was NOT CHARGED. Doesn’t make any sense. Would love to see it moved up to 90-100 damage
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20 RepliesWelcome to how hunters have felt since day 1. Stasis melee doing 30 damage. Smoke bomb doing 20 damage +2 impact damage...
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7 RepliesI’d like it if the Shield Toss got a damage buff… IMO it should count as 1 melee hit. Right now it does only 61 Damage.
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A ranged tracking melee, with knockback and volatility, needs a damage buff. I disagree.
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5 RepliesNerf the tracking, buff the damage. The tracking is funny but I would 100% give that up to stop losing point blank melee fights because I've got a water balloon in my hand.
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Utility > damage
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While this maybe OP, I suggest that we give the melee less tracking and knockback but... give it the suppression effect that titans have on their melee, atleast it will stop people from gettign away from you It is only an idea, so dont be too harsh on me
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8 RepliesAll Warlock Void need buff or changes specially in PvP like what should I do when i start the fight against Invisible Hunter or Overshield Titan ? they already have advantage before starting the fight. Warlocks need to play super hard to get a kill in that fight and Why Hunters stay Invisible after taking Damage ? like i don't understand this i have already saw him and shoot him but no Child of the old god can not go to him directly because he still invisible and even if it was on him it do small damage. also Titans can push you with shotguns fusion overshield and you can't to anything. just don't play Warlock Void in PvP you are punishing yourself with that subclass go play Hunter and enjoy easy kills and make people mad with Invisibility.
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Warlock needs some nerfs first
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Just give a soul rip and Atomic Breach back. Nothing wrong with options but taking away to give us something shitty isn't fun.
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and you can bind the input to different buttons so it not gonna use the ability when you want to slap the enemy's face
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it is not that bad kind of like hunter surikens it is for the effect not the damage but would do nice if they make it push enemy back away more consistent some time it just push the enemy straight toward me
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I wish you could switch melees like you can with Arc and Solar. (But who am I kidding. They're probably gonna make those projectile only too) You can either have the projectile melee or classic Palm bash like Atomic Breach. To be honest, being limited to just a projectile melee kind of sucks.
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1 ReplyAn Exotic that makes it triple the size with a 15% damage buff and Blast radius would be nice.
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It seems like the intent of the melee is not to kill. Not that it never will, but it’s more of a utility tool than a lethal weapon. It works great on shotgun rushers. It’s funny seeing one or a dude with a sword headed right for my face, go flying back, letting me finish gunning them down. It’s cool down does seem a little high for something with so little killing power though.
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3 RepliesWithering blade is the same 45 damage per melee, or 30 off a ricochet is really bad, especially because the tracking is bad both before and after a ricochet I've found success using pocket singularity as a cleanup when people are taking cover, if used with its optimal range it will track very aggressively to a target if you fling it above or to the side of whatever they're taking cover on And even if it doesn't kill them it'll bump them out of it and make them Volitile In my experience, it's less of a raw damage melee ability and more of a cleanup/displace from cover tool, and it's very good at that
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3 RepliesTry shooting them after you land the melee
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Heck no. The yeet is broken
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1 ReplyYa void is so bad, back to top dawn
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It's so weak why would I want to melee someone just to have to continue shooting them and for them to shoot me all while launching them. Melees are supposed to finish someone not make them one shot. Just give us an option of a different melee with atomic breach.
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13 RepliesEdited by Artisan: 3/26/2022 6:58:01 PMWith most of the Crucible Invisible and the remainder with overshields, I think Warlock Void 3.0 in PvP needs to go back to drawing boards. Feels profoundly underwhelming and no where near the other Light classes on Warlock.
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I love it in PvE but admittedly I have not PvP’d this season yet on my Warlock. I have a few combos/tricks I’d like to try with it before saying it needs a buff but I can see where you are coming from.
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1 Replywouldn't mind having the option between the projectile and just the regular melee with life drain or whatever it was
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2 RepliesI'm playing without charged melee on void warlock it's bad like really bad it push them away with only 60 Damage !! like why i push them ?! they still have weapons and can kill me easley after they did trade melee with me my advice to you if you want to play Warlock Void just switch charged melee off
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It's design is to push away enemies not completely obliterate them. Bind your keys separately and use pocket singularity correctly.
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12 Replies[quote]I waste all of my charged void melees in crucible because it doesn’t do as much damage as a normal melee. I’ve gotten into many fighrs where I would have lived if this ability was NOT CHARGED. Doesn’t make any sense. Would love to see it moved up to 90-100 damage[/quote] Bind your charged and uncharged melees separately then. The tracking on the melee is incredible and the knockback is great. Not to mention it applies volatile making a clean up kill with your gun that much easier.
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Honestly Should have gave Voidwalkers that melee and one of the old Void melees