Hi guys today my friends and I gonna give you our feedback about 3.0 void in crucible.
Supers:
*Supers not mentioned are fine, powerfull.
Supers are actually cool to play and we love the different cooldown mechanic, the way you can choose between one super or another but we really think few supers need changes.
- Spectral blades: 10min cooldown is too much for a super which barely kills 3x on average and expose you way too much , it has really low resilience. I'd decrease cooldown to 7min ( so the tier) or Increasing the shield (by 50%?). Tracking is not the best but with resilience buffed it shall be fine. Duration is fine. The gwishin vest need a little buff.
- Nova Warp : cooldown is good (7.05 100int) movement is cool, regeneration and resilience are way too bad, being a tier 1 super it should have more resilience,since it gets one shooted by a shotgun or fusion rifle like main ingredient. Dawnblade, Titan hammers...and many more t1 supers are really better than this one, neutral game included. The range should be increased by 2m and resilience especially againts shotguns and fusions. Health regen in super should be improved, devour mechanic in super feels weird. Maybe we can add an exotic to make this super a bit better. Nova Warp doesn't counter Bubble titan super for example so Warlocks are forced to play Nova Bomb, especially keep it to counter other supers rather than make some kills for fun. Pain. Warlock stasis super can kill other supers, not that easy as before but still. Same for dawnblade and other supers but Novawarp can't that easy.
- Titan super is fine. Both void supers are really strong in PVP. Solar and ARC ones are devastating! Ton of exotics increase the super effectiveness really well.
- Blade Barrage: super doesn't track well the target, cooldown is fine.
- Stasis:
-Titan stasis super has been nerfed to the ground, it doesn't kill, 1x kill on average by a 1.80kd 2.50kda player, it really make us laughing here and there. The resilience and movement should be both buffed, the tracking as well. Cooldown would be good then. We do not want the super back as it was 1 year ago, but maybe an 80% of that. It has been really nerfed to the ground like novawarp 3y ago and spectral blades.
-Warlock stasis is actually good, both cooldown and tracking are cool, it last enough but maybe following the changes mentioned above, the resilience or movement speed should be increased by very little %, because the super HAS NOT MOBILITY. We always consider the TIER and the kind of super, we talk about a roaming super.
- Hunter stasis is cool, cooldown is not bad, super is really fast to land on enemies.
- Stasis abilities have been nerfed hard so we should remove the longer cooldown , make em on par with light subclasses, would be perfect time when we will have arc 3.0 and solar 3.0.
- Abilties: Warlock devour should be made easier to get for warlocks, since everyone can benefit thanks to the new void fragment (so titans and hunters) , we compare warlock with titan and hunter: titan gets overshield and hp regen so easy for itself and ALLIES! Hunters can benefit of truesight and invis. very easy; the new exotic SECANT FILAMENTS is great but it's more for PVE than PVP.
Trasversive steps, Ophidian Aspects, Karnstein Amlets and the new stasis osmiomancy are far better for PVP rn. Melee is good, Jump: glide is not that great at very high mobility ( 70 to 100).
- Granades are shared, are all cool and powerfull. Solar and Arc are really powerfull too. Coldsnap granade should be buffed for hunters and warlock aspects.
- Hunters: we think hunter has a lot of good exotics, Stompees are the best, following 100 mobility. No buff for warlocks devour? The void smoke bomb is really strong, too easy to get, we should make the it harder, maybe a 70% energy back instead of giving 1 when vanishing step close to enemies (nerf just for void), so at this time we think it will decrease the invis. - tsight huge effect.
- No warlock devour buff? Titan barricade granting regen and overshield for itself and allies is way too powerfull then; exotics are strong, both melee abilities are good, especially in comp and trials.
- Titan : the exotics really increase the super effectiveness in PVP but also neutral games, all supers are really strong, barricade and melee abilities are super strong. We feel just titan stasis feels bad.
- Hunter Warlock and Titan arc and solar are great ! all abilities are great. We wait the 3.0 and we shall see.
- Weapons: not mentioned archetypes are fine.
- Shotgun has a lot of RNG, the quickdraw nerf punish a lot the players which don't have mindbenders, that's dominating.
- Fusions instead are even better than pre nerf shotguns. Range and accuracy are insane. Everywhere on trials.
- Les Monarque : we feel it's way too powerfull with 1x shot headshot. The Bow glitch has not been fixed yet.
- Whitehoard is way too powerfull.
that's all guys, please comment below what you think and what you agree on. see you in D2
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