So full disclosure first off, I'm a Hunter main and I used to spend a lot of time on Stompees. I felt like they became a crutch so I took them off for good. (Been loving Frostees. Ornament can't come soon enough.)
Also, I do think movement and the skill gap within movement are important, but I don't think Stompees or similar exotics are the way to do it. They, and exotics like them (Dunemarchers and Transversive Steps), create an environment where more and more people feel the need to use them after facing off against them. And then if more movement options come out they have to be more potent in order to be noticeable, like pre-nerf top tree Dawnblade. For lack of a better phrase, this is essentially "movement creep." Not sure what else to call it.
But let's look at an example. All you Hunter mains out there, imagine the scenario where you are in a 1v1 against an exact copy of yourself. You have any exotic on that isn't Stompees, and your opponent has Stompess. Now we have this:
Your opponent runs faster than you.
Your opponent slides faster and further than you.
Your opponent can escape any one of your roaming supers.
Your opponent can bounce his head on the wall to close or extend the gap faster than you.
Your opponent can escape your field of view faster and sooner than you can escape his.
Your opponent can chase down kills if he gets the leg up faster than you can escape.
Your opponent can escape if you get the leg up faster than you can chase him.
Your opponent has more exaggerated directional changes in the air than you.
Your opponent jumps higher, faster, and farther than you.
Those are all facts. In [i]every core component of Destiny movement[/i], the Stompees Hunter has the advantage. The same can be said if you apply this scenario to Titans and Warlocks with their respective exotics, but to a lesser degree I would day.
And there's [i][u][b]zero cost[/b][/u][/i] for these benefits. None. Not even a cooldown. Only thing they need to do is equip them, which becomes an easy (too easy) choice if they want those benefits.
Zero build crafting is necessary as well. Literally equip and profit. This goes for Steps and Dunes as well. This just doesn't make sense.
I think if movement is going to have significant impacts on the game and have a skill gap present within it (which it should), the movement options presented need to come with some sort of drawback or cooldown, whether the movement ability be a subclass node or an exotic.
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1 ReplyI dont really see then as a problem, personally I use Shinobu or wormhusk for all endgame pvp while on hunter.
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3 RepliesSo...choose something else?
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3 RepliesI’m a hunter main and I’ve been switching back and forth from stompees to Dragons Shadow, and the benefits from DS fit my play style more than stompees. I can still get very good mobility from DS, almost on par with stompees. Having said that, I don’t think it’s a good idea to change any of the movement exotics. Movement being king in this game is really what draws me into PvP. I played Halo Infinite, and was bored very quickly with how slow paced it was.
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17 RepliesEdited by Meaga: 11/30/2021 6:38:10 PMThey cost your EXOTIC SLOT, and don’t give you any other benefits outside of jump and slide. For comparison, dune marchers give you a crazy melee and tsteps give you reload while sprinting. Other exotics on hunter include Dragon shadow (very popular with good players), wormhusk, bakris, shinobu’s, Gemini’s, oath-keepers(only strong with bows obv), graviton and more. You’re giving up exotic benefits for movement that is pretty on par with the speed of other classes. Hunters have agility, that’s all they have. Stompees are fine.
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1 ReplyI get the jump higher than you, but the slide and the sprint do not affect gameplay nearly as much. I only run 100 mobility for the dodge cooldown speed, not the speed itself
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1 ReplyI'm apparently a weirdo that prefers Gemini over stomps in pvp. I do like stomps for pve though.
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4 RepliesThe exclusive effect stompees has is literally jump higher and slide farther. The speed increase is comparable to a lightweight weapon or a subclass boost. Titans have dunemarchers and warlocks have transversive steps and big of those have their own exclusive effects. Titans and warlocks are also faster with or without stompees, and jump higher than hunters without stompees.
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2 RepliesIts not the fault of the exotic. It just shows how much of an advantage the agility that Hunters have IS, in a PVP environment. Part of that is the agility itself. Part of that is due to PVP players very narrow range of play and play mechanics that they will accept as "legitimate" mechanics. Everytime anything else rises to challenge that mobility, or suppress that advantage? This community howls in protest and demands that it be nerfed.
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I don't really play crucible much but if I had to burn an exotic slot on armor it would be Ophedians, especially once the go slow mode activates in a week. The melee balancing will make Ophedians better than ever having that reach advantage at the same speed as titans and hunters. Plus, the reload and handling bonus don't hurt. I use workhusk as a hunter because I suck at pvp and like the health bump.
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-blam!- exotic for -blam!- people
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1 ReplyEdited by Ghostfire239: 12/1/2021 1:03:15 AMThey should’ve just brought back Bones instead of making StompEE5s. Bones of Eao was far less controversial.