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Destiny 2

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Edited by Xalchell: 11/20/2021 8:28:07 PM
26

I created catalysts for weapons that don’t have one!

Malfeasance: Hot Gamble - Bullet stacks 2 slugs into Boss, Major and Minor Combatants (now takes 3 shots to trigger slug explosion on all PvE enemies) + Unstoppable 1000 Voices: The Final Wish - Ahamkaras Eye ignites targets burning them for about 3 seconds + Deeper Pockets Two Tailed Fox: KITSUNE! - Solar Rocket burns harder (30% burn buff), Void Rocket applies a 16% Debuff for 4 secs Chaperone: Rodeo Endurance - Kills while road born is active have a chance to refund ammo Wavesplitter: Paracasual Beam - Sustained fire has over penetration and has higher chance of highest power level of Harmonic laser Le monarque: Injection - Poison cloud gets bigger blast radius and Poison arrow stays a little longer after fully drawn Jötunn: Charging Up - Kills with this weapon recharge solar abilities for a brief amount of time, Solar ability kills reload the Jötunn Anarchy: Revoltingly Good- Arc traps last longer when stuck too target (3-4 secs) Cloudstrike: Lightning strikes…a lot - Stormbringer procs more often + 30 Handling Devils Ruin: Fuse Mechanism - Kills with individual shots will decrease laser charge time (333ms) (lasts until you use the charge) Tarrabah: Feed the beast - Kinetic/Stasis and Heavy kills charge Ravenous beast (25% for each kill) Thunderlord: Coming Storm - As the magazine gets lower, Lightning rounds have a greater chance of proccing + Machine Gun scavenger inherently active Truth: Is a funny thing - Rockets don’t harm the user + increased blast radius The Last Word: Heated Exchange: 3 Consecutive headshots gives the weapon better accuracy, stability and reload for 6 seconds. Salvations Grip: Freeze Chamber - Hold Reload to change to duskfield or Coldsnap Lament: Banshees Rest - Sword Energy restores while stowed Xenophage: Vengeance - Pyrotoxin rounds now over penetrate, push targets back and have a great chance of staggering ( Xeno needs a damage buff too ) Eyes of Tomorrow: Beyond - Deeper Pockets + 3+ Kills with a single volley reload it Divinity: Sanctity - Judgment procs faster Bastion: Fowl grasp - The final shot in your magazine will have an extra slug (Reduced damage against guardians) + Sundering Blast Thorn: Malignant nature - Soul Devour lasts longer (+3 Seconds) + Overload Wish Ender: Sjur shot - +100 Handling upon prescion hit for 5 secs + Anti barrier rounds Arbalest: Mace - Breaking a shield will return a bullet out of thin air Queenbreaker Bow: Glaring Sights - Blind effect is greatly increased (25 meter) enemies blinded are weakened by 16% Monte Carlo: Logical measures - While melee is uncharged you get bonus stability(40) and accuracy(1.5 cone angle) and While melee is charged you get more reload(20) and handling(40)+ Anti Barrier
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  • THUNDERLORD Catalyst I want

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    • Really dig alot of these especially the eyes of tomorrow cat. Well thought out. Only one I dont agree with (because I hate non heavy linears) is arbalest.

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    • Nice job maybe you need to take the place of bungies current cat creator because THEY ARE CRAP yours i like and not op well thought out

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    • Ok guys, I updated the Wish Ender, Bastion, Devils Ruin, Malfeasance and Wavesplitter catalysts for clarity and or changes to fit the weapon better

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    • Truth idea is good but I have a better idea. Grenades and horseshoes deactivates on hip fire. And Deeper Pockets can hold 6 shots

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    • Edited by Jakelmoss: 11/20/2021 1:34:32 PM
      Good ideas, but some might need adjusting Wavesplitter could have its lowest damage increased Eyes could have 2 extra rockets in a volley, to cement its idea as an ad clear weapon Also arbalest could penetrate through foes

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      • Though I do love the sound of a lot of these, 1 (sadly) a lot of these would not be allowed for balance reasons (truth not doing self damage? I expect TONS of kamakazi runs in pvp lol), 2, not every exotic needs a champion mod, some obviously deserve it (wish ender and malfeasance are good examples), especially cause most of them do fine with the regular artifact mods. And 3. I do love how insane a lot of these are, but some are absolute over kill, I personally believe giving malfeasance Triple Tap alone would greatly increase its value, especially when with multiple players. Overall I do love a lot of these ideas and while i dont expect bungie to go all out on every gun, I hope stuff like this gives them more ideas to play with.

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        • Superb work. I can't really knock any of these 🤔 And you named them which wasn't needed but is ruddy cool 😎

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        • Honestly, the only ones i have a problem with is EoT and salvation's grip. EoT doesnt need deeper pockets, and salvation's grip would still not be good, even with the other grenades thing.

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        • The wave splitter one is kinda redundant since orbs will spawn on multi kills. I can see it For PVP but nothing else really

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          • I think 1K should also do less damage to the player as part of the catalyst

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          • Nice Work

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          • Wooow, very good job bro! I hope they take you into account

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            • Devils ruin would be meta. Do it Bungie!

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              • Amazing list! Can you please add a rework of the Talon Catalyst it was never really good and since the sword reworks it now pretty much sucks. Would be amazing and thanks again for you time and effort.

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                • Any propose change gets a salute in my book.

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                  • I love these ideas. Amazing. However as a lover of Wavesplitter I don't know if I can agree with having a "greater chance to spawn and orb" when with a catalyst it's already a guaranteed chance on two kills to spawn an orb ._. I can't say I could do better but I just feel like it could be something more. But great concepts regardless :D

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                    • Good job, My take on 1K Catalyst should increase stability and enable you to consume your whole Mag of 4 by pressing (tap button here) = (secondary fire mode) increasing the Damage output and Duration of the beam by 30% time Duration and 50% Damage.

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                      • Edited by Olórin: 11/20/2021 4:24:38 AM
                        I think all of these Catalysts are great, especially Devils Ruin but i love using Wish-Ender and i honestly dont really see many suggestions that relate to the weapons playstyle. Its a slow paced style of play. Ideally you'd want a second Primary with it, you wont really want it out most of the time for kills. It's better to engage a target and hot swap to another primary to clean up the kill. Maybe the catalyst could simply be Slingshot mod just embedded in Wish-Ender with a faster base Draw Time (still relatively slow since it hits hard but slightly faster).

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                        • these are actually good and not OP... The 2 I'm not 100% on are terrabha and EoT

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                          • These are actually really good. Nice job!

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                          • This is awesome

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                          • Bump!

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                          • Such a cat would make DR opd beyond belief in PvP 😎

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                          • These all seems really cool, and not OP. Chaperone getting free ammo though? I’d change it to combatant kills (just so that the ammo economy in PvP doesn’t get even worse with chaperone).

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                          • Damn these are really good. You did a great job. The stand out one in my opinion is: Terrabah (because I love that weapon)

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