JavaScript is required to use Bungie.net

Destiny 2

Discuss all things Destiny 2.
11/1/2021 11:41:20 AM
109
123
Fozwig

Why I think Champions are ruining PvE

The fact that you have to use specific mods to take them down. Particularly Overloads and Barriers.. If you are an endgame player like me who is only running GM's and Master/Legendary content (because that's all there is left to do or because it's the only content that is even slightly challenging) then the monotony is real. You lose all freedom to get creative with your loadouts because there has to be the correct blend of mods through the fireteam and for most LFG fireteams you need to be prepared for any eventuality because your fireteam is most likely going to be non-optimal so you are running every mod. This isn't meant as some humble brag this is a genuine issue I think. Especially when seasons are this long. To be honest, it would be nice not to have to use a bow for every second i am not doing gunsmith bounties, you know?

Posting in language:

 

Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

  • They severely limit loadouts which is horrid. They're also horribly programmed and very buggy. They need to be removed.

    Posting in language:

     

    Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

  • It's crazy but I found that the enemies in division 2 have way more engaging strengths and weaknesses and they don't even have space magic to work with.

    Posting in language:

     

    Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

  • It limits me to only using weapons that support the seasonal champion mods. pLaY yOuR WaY Right

    Posting in language:

     

    Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

  • Just unlock all champion mods by default, and have the “featured” mods cost 1 energy while the rest cost more

    Posting in language:

     

    Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

  • I mean your wrong, but like give me more than 1 anti barrier option, autos are rarely what I want to use in endgame content

    Posting in language:

     

    Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

  • Yeah it does get boring using very specific weapons just because of mods

    Posting in language:

     

    Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

    2 Replies
    • I hate overloads captians the most. The teleport nonstop and when you do stun them, they regain their health way too fast. In gm it's a little more manageable but it's still annoying.

      Posting in language:

       

      Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

      1 Reply
      • Let's not throw the baby out with the bath water. Champions [I] can be [/I] beneficial to pve. But it just needs to be executed correctly. Don't take the route people did with the almighty live event "it wasn't to my liking, remove it and never ever try anything like this ever again"

        Posting in language:

         

        Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

        5 Replies
        • [quote]The fact that you have to use specific mods to take them down. Particularly Overloads and Barriers.. If you are an endgame player like me who is only running GM's and Master/Legendary content (because that's all there is left to do or because it's the only content that is even slightly challenging) then the monotony is real. You lose all freedom to get creative with your loadouts because there has to be the correct blend of mods through the fireteam and for most LFG fireteams you need to be prepared for any eventuality because your fireteam is most likely going to be non-optimal so you are running every mod. This isn't meant as some humble brag this is a genuine issue I think. Especially when seasons are this long. To be honest, it would be nice not to have to use a bow for every second i am not doing gunsmith bounties, you know?[/quote] I think champions should stay just with different mechanics besides this busted unfun stun mechanic

          Posting in language:

           

          Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

        • Its the bows that killed the fun in GM for me this season, worst weapon arc-type next to side arms for GM content. Not to mention kills the vibe of a space fantasy.

          Posting in language:

           

          Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

          4 Replies
          • Stopped reading at 'monotony.' You're playing [i][b]DESTINY 2[/b][/i]

            Posting in language:

             

            Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

          • Just having more variety with mod builds for Champs would probably be fine, and they could [b]make it make sense[/b]. I.E. Barriers: baseline kinetic weapons (scouts, autos, HC's, pulses, etc) Overloads: your back pocket energy weapons (grenade launchers, fusions, shotguns, snipers, etc) Unstoppable: Heavy because they're the tanky suckers (LMG, linear fusions, heavy GL's, etc) They could fill out the first 3 rows of an artifact with different options. It would still push people to reset, try different mods, and it's way less restrictive. Plus it makes more sense to me using weapon types that actually sound like they'd make a difference. Who tf thinks "aw yeah, this sidearm is gonna ruin an Unstoppable Phalanx"

            Posting in language:

             

            Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

            5 Replies
            • This whole theory of being forced to use what is pre-planned each season with the artifact does not "create variety". IMO this was Bungie's payback for players not using what "they wanted us to use" in D1. The thing is, most of the loot in this game is mediocre, and changing the name on multiple duplicates is not a "new item", so the game is left with only a select few weapons and this mod system doesn't make it any better. It's funny watching players defend this mod system saying that it makes players "change things up to try new things out", followed up by [b]("you have to use this for that, and that for this")[/b] I guess that's called variety these days? 🤦‍♂️

              Posting in language:

               

              Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

              2 Replies
              • 1
                I don't blame Champions. I blame the artifact. Let every anti champion primary mod be available every season.

                Posting in language:

                 

                Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

              • Its the strangle hold the artifact puts on us that makes the load outs miserable some seasons. This one especially is terrible and why I have barely done any end game content requiring the use of the specific mods. I agree there needs to be a change. At this point I cant even talk myself into purchasing WQ, I dont see hope for Bungie as a franchise they take 2 steps forward and 3 back. Very sad for what could be the number one played game in the world.

                Posting in language:

                 

                Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

              • If you think PvE isn’t challenging because gms are easy have you ever done a raid with a fire team of two. That’s pretty fun to do.

                Posting in language:

                 

                Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

              • I agree, they put champions even on raids now smh.

                Posting in language:

                 

                Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

              • Champions would be a lot more manageable if every exotic weapon innately had a champion mod.

                Posting in language:

                 

                Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

                2 Replies
                • Honestly I’m just glad that there’s only two types per thing. If they all came out it would just be a crap sandwich. I do hate how your gear is typically locked in a lot of high end content. Rikkitikki tavi, the thunder bow and the thorn bow are all pretty awesome and sadly it seems I missed when hard light was awesome apparently.

                  Posting in language:

                   

                  Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

                • I like the variety season to season. If they frustrate you, use divinity or eriana's. Otherwise use an ability to stun to free up a weapon choice.

                  Posting in language:

                   

                  Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

                • Well for Overload they do have the option for mods that allow solar melees to stun them (and instantly get them back if they are stunned) and I’m pretty sure each class has a solar ability that can be thrown, though that does lock you into that class/element

                  Posting in language:

                   

                  Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

                • Edited by Guardian1309: 11/1/2021 9:03:00 PM
                  I HATE that we have to play 1 maybe two weapon types for Champions, and then you need specific matching burns for shields which now really narrows you down. [b]Play how you like so long as you run the 2 weapons we insist you use for all end game activities. But don't worry we will change it next season so if you don't like it now just wait till next season when we'll really piss you off yet again![/b]

                  Posting in language:

                   

                  Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

                • Chzmpions have been a thing for years now. PVE has SOMEHOW survived.

                  Posting in language:

                   

                  Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

                  2 Replies
                  • Every exotic weapon should have a champion perk. That would add huge diversity into build sets.

                    Posting in language:

                     

                    Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

                  • Not to mention when you add in match game...it takes away nearly all your build choice. It dictates all 3 weapon slots, your subclass, and some of your armor mods. And YES you have to run all of this. Because when your team mates die to champs refusing to stagger or screebs under the map... Its up to you to be able to handle whatever is going on and res the team.

                    Posting in language:

                     

                    Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

                    4 Replies
                    • I bet ya think Tom Brady is ruining the NFL as well..

                      Posting in language:

                       

                      Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

                    You are not allowed to view this content.
                    ;
                    preload icon
                    preload icon
                    preload icon