Flinch in pvp is too dominate and dictates the gunplay in primary weapon shoot outs.
We need more ways to reduce it.
Each 10 point should reduce it by 5% so at 100 it is at 50% reduced without any mods.
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It’s interesting that the armored mod for resilience is the cheapest… says a lot about how the devs view the stats usefulness.
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2 RepliesYeah disagree, 100 res players already tank alot of stuff.
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1 Replyno, snipers dont need to be even better than they already are. Shotguns literally just got nerf #8312 and you want to buff snipers? If you want to make it so res only reduces primary weapon finch im 100% okay with that.
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24 RepliesYou have unflinching aim mods for that.... ....and flinch is one of the major ways to keep snipers in check in PVP.
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Resilience should reduce knockback too. Seriously, there's tons of ways to cause it but no to actually reduce it outside of forced lunge (which is only available on swords and melee, especially this season which is prominent with Taken.
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Or better yet dump that insane flinch suggestion (too many issues across the board on that no matter the weapon type) make the resilience stat affect (if it doesn’t already and if it does buff it) the health of the Barrier shield for the titan like it does for bubble now. Boom now titans ability is on a more even playing field with the warlocks and hunters. Yes they can adjust the duration of the barrier shield to compensate if necessary.
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2 RepliesAll I hear and see here is "I suck, buff my stuff so I can dominate in pvp because I don't like losing" Game's pvp is extremely easy, you run full meta and you win, besides this game isn't really a "pvp game" If you really want to challenge yourself, why not play pvp focused stuff? Such as Quake, Halo etc.
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2 RepliesWell if Resilience reduces flinch you have to add stuff for recovery and mobility or else Titans will have a slight edge over people, also maybe 50% is a lot of reduced, or maybe ive been conditioned by bungie patchnotes to think this way i dunno.
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4 RepliesNo. First I thought another sniper player wanting less flinch. But no. See making less flinch no matter what is a no go for a lot of the community because of sniper players. So just deal with what’s there.
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1 ReplyYeah but you ever notice that even with hcr you still never manage to get someone to miss? Flinch is a joke of a mechanic. It’s incredibly inconsistent with its effect because it can flinch people and make it easier to aim sometimes. I can put 5-10 hcr rounds into a sniper user that isn’t even using no distractions and they still won’t miss a shot after that. Flinch is a stupid mechanic and never feels better or fair to have on either side of the gun.
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1 ReplyI like the idea but I think 50% is too much to reduce for a state maybe with mods but by itself that sounds like to much
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5 RepliesThis would give Titans an insane advantage. Do not do this Bungie. Use your anti-flinch mods or deal with it.
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They made it not as useful because it’s what Titans use.
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Agreed for primary weapons, but I think flinch is fine for special weapons right now.
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Edited by Ghostfire239: 9/8/2021 8:19:47 PMThat’s a pretty interesting idea. Would definitely give people more of a reason to spec into it. Although this would have to be carefully managed
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1 ReplyBut doesn’t that makes like No distractions and stuff 100 res stat like 0 flinc
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Easy there, sniper
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It use to I think back during the red war. Would also put some meaning into the stat other then a citan-titan or out living thorn.
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This.... actually would make me put some on, i like this idea.
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Actually a really cool idea.
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6 RepliesBe an interesting thing honestly. I’m more of the mindset that flinch is a pointless mechanic but if we have to have it resilience is mostly pointless past their 4
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Edited by Eatz: 9/7/2021 4:43:21 PMA cool idea, but sounds a little too gimmicky. I do agree that resilience needs more of a job to do though.
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Reduce flinch? Are you mad? Flinch already does nothing except actually pull the reticle towards the head. This game needs more flinch, not a reduction.
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1 ReplyOur weapons are already easy enough to use
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Why not just make resilence do the same thing it does now but better?
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[quote]Flinch in pvp is too dominate and dictates the gunplay in primary weapon shoot outs. We need more ways to reduce it. Each 10 point should reduce it by 5% so at 100 it is at 50% reduced without any mods.[/quote] I think that 50% is too much, but I welcome this suggestion as it would make resilience useful in pvp