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8/21/2021 6:31:36 PM
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Yeah, shadebinder can't one shot roaming supers, but a hunter ability, [b][i]not a super[/i][/b] can. There's no comparison, that's gross.
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  • SC and handheld can also kill roaming supers. Every class can kill supers with ability's.

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  • Edited by AbsolutZeroGI: 8/21/2021 10:06:52 PM
    HHSN can barely one shot regular guardians anymore. It can't one shot supers. Don't be stupid. Warlocks can't kill roaming supers with abilities. You're making stuff up.

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  • HHSN does 70 per explosion. X 4. Thats 280 damage. Gaurdians have 200 health at 10 resiloence. Barely 1 shot 😂😂😂

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  • Who runs at 10 resilience? 😂😂😂😂 This forum man, posting numbers on builds literally no one plays.

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  • [quote]Who runs at 10 resilience? 😂😂😂😂 This forum man, posting numbers on builds literally no one plays.[/quote] When you run less resilience, you have even less health, which would let HHSN still kill you…

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  • No one runs 10 mobility either. And yet people whine about dodge cooldown at 100 mobility. Its all recovery and intellect in pvp. But i am just stating facts here.

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  • [quote]No one runs 10 mobility either. And yet people whine about dodge cooldown at 100 mobility. Its all recovery and intellect in pvp. But i am just stating facts here.[/quote] I mean... I run10 mobi lol but that's strictly because I've got a triple 100 build for pvp. I agree tho the HHSN of the warlocks is strong.. just like shatter dive for hunters is and shoulder charge for titans.. honestly bungie just needs to give the light subclasses the customization of the stasis one sooner rather then later.. I like rummimg spectral blades.. but I cant go off stasis because I get like a free 60 stats... i mean the hunter stasis super is garbage.. so glad the nafe is useful at least

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  • Dodging left and right, not saying anything.

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