That’s all. They’re busted and cheesy. They teleport even after the stun noise is heard. They can shoot and kill you after the stun noise is heard. They regen way too fast. Just delete them. It’s not a good time.
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2 RepliesHand cannon and burst damage. Gotta kill ‘em quick. Seventh seraph revolver and Wardcliff does the trick.
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6 Repliesjust don't use overload smg
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[quote]That’s all. They’re busted and cheesy. They teleport even after the stun noise is heard. They can shoot and kill you after the stun noise is heard. They regen way too fast. Just delete them. It’s not a good time.[/quote] Never had an especially bad time with them. They’ve had their fair share of wtf moments, but those are so few and far between that I only remember my most recent moment in Glassway GM where an overload would constantly fall off a ledge while stunned at the floating bit. Note:I’ve heard sundering blast -blam!-s with them a bit [spoiler]cries with my last 4 of my smg shots being overloaded[/spoiler]
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I’d say they’re fine if their stunning wasn’t so inconsistent. Especially with specific weapons like auto rifles and SMG’s.