The fact that barriers and Unstoppables have a 5 second stun and overloads dont its terrible especially those trying for the glassway GM is ridiculous.
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I’m just gonna say fvck overload fallen captains.
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One weapon- THORN!! It is fast
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1 ReplyGlassway was easy what you talking bout
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8 RepliesThe overloads themselves might not be all that bad, but the constant glitching is what makes them awful.
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They need to bring back the season 8 artifact mod as a normal mod. Champions get stunned 50% longer.
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The anti barrier servitor shielding bs is worse IMO, nothing worse than nuking a champion the the servitor just denying any damage dealt to the champion (being in a well allows you to shoot shielded enemies)
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After experiencing GM glassway im inclined to agree, shits crazy.
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11 RepliesEdited by JazzyPaladin477: 6/30/2021 1:25:22 AMI didn’t believe it until I ran into some ridiculous overload captains in legend lost sectors. Stun lock them no problem with timed payload true prophecy but they would be un-stunned and healing before i could pull out a slug shotty or rocket launcher to hit them. Literally ran out of primary, special and heavy ammo and super trying to defeat one campion. Impossible yo kill a champion who stayed stunned for less than the draw time of a shotgun.
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6 RepliesStasis + overload champions needs to be fixed*. There’s nothing more frustrating than an overload champ being frozen in stasis and somehow stunning them causes them to supercharge their heal and break out of stun faster than usual.
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9 RepliesWhy do we see this post every season????? Because the dev team doesn't believe Champions need fixing.
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6 RepliesThere’s nothing wrong with them? It literally takes 2 shots to stagger with an explosive round HC in GM and if you keep putting rounds into them they don’t move. Sounds like you need to git gud champ.
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Overloads stun though. Otherwise I’d never have completed the lost sectors. Maybe I just haven’t seen the glitch everyone talks about.
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Freeze grenades bug out the champions.
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Freeze bugs the champs a bit. Sure, you have cases where they start regenerating before re-stun is available, but this happens so rarely I don’t really care. I think being able to freeze an overload and use your primary to kill it at no risk is better than what you would otherwise need to do, burst it down, or track it’s teleporting after it’s mobile again, either method with risk. Honestly I find overload champions to be fine and not in need of a fix
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18 RepliesAll champions are in a working and completely functional state. They're fine This game has bigger issues let's stay on task
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If you hit an overload with a weapon that isn't overload modded it triggers their freak out mode
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Use times paylaod in a hand cannon. Also overloads work on regular enemies too. Less damage taken is insane on GMs
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3 Repliesi tried to lost sector for my titan and the ol insta healed after i stunned him twice , i just left, half the time stun then melt, then other times they go back to full hp....so sick of it
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Overloads are the easiest champions in the game to deal with. Level up
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4 RepliesI’m not sure about 5 seconds, overload does get stunned, just need to keep hitting it, and it shouldn’t even move. Barrier can teleport right after a stun.
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No need Overload is fine
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8 RepliesMaybe look at guide? Other people can beat it, what are you lacking?