You know how people are always saying “Bungie forces me to use smg’s for overload champions”
Well, I have a way better idea:
Solar damage - anti barrier
Void damage- unstoppable
Arc damage - overload
This would give players more options for anti champion mods.
[spoiler]Idk what to do for stasis[/spoiler]
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#destiny2
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Kinetic weapons would just get left by the wayside then.
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1 ReplyI've said multiple times, they could already use the perks in the game that already exist that are all but currently useless. Armor piercing round -> Barrier champion High caliber rounds -> Unstoppable champion Explosive rounds -> Overload The only one that doesn't really fit is explosive rounds, but the other two were basically made for them.
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I’ve always thought it should be: High caliber rounds- unstoppable Armour piercing rounds- anti-barrier Ricochet rounds-overload
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3 RepliesDecent idea, and it's one plenty of people have kicked over to Bungie (including a YouTuber people downvote you for mentioning by name). It seems the most Bungie is doing is giving us [i]a few[/i] mods each Season for certain elemental abilities to counter certain champions. Better than nothing, but hardly enough for most players to be effective without still having to retool loadouts.