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Destiny 2

Discuss all things Destiny 2.
Edited by Vox Aphotix: 5/22/2021 11:55:27 PM
4

I have a better idea for anti champion mods.

You know how people are always saying “Bungie forces me to use smg’s for overload champions” Well, I have a way better idea: Solar damage - anti barrier Void damage- unstoppable Arc damage - overload This would give players more options for anti champion mods. [spoiler]Idk what to do for stasis[/spoiler]
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  • Kinetic weapons would just get left by the wayside then.

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  • I've said multiple times, they could already use the perks in the game that already exist that are all but currently useless. Armor piercing round -> Barrier champion High caliber rounds -> Unstoppable champion Explosive rounds -> Overload The only one that doesn't really fit is explosive rounds, but the other two were basically made for them.

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    • I’ve always thought it should be: High caliber rounds- unstoppable Armour piercing rounds- anti-barrier Ricochet rounds-overload

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    • Decent idea, and it's one plenty of people have kicked over to Bungie (including a YouTuber people downvote you for mentioning by name). It seems the most Bungie is doing is giving us [i]a few[/i] mods each Season for certain elemental abilities to counter certain champions. Better than nothing, but hardly enough for most players to be effective without still having to retool loadouts.

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