There's gotta be a way to implement a better way to reward players for their hard work and for completing challenging activities. It's really off putting to do harder activities just to them be at the mercy of RNG. I've been playing destiny since the Beta of D1. I'm not going to stop because i leveled up more efficiently, i did take a break when i couldn't stand how terrible my RNG is. That's what kills the game for me, and i know there are many that would agree. So how about rewarding us with a little choice, you know authority, in how we play the game.
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I am a fan of being able to target pinnacles for specific slots, albeit on a limited basis. Prophecy is a good example. It's pinnacles are always armor. Heroic Sundial was always a weapon back in Season of Dawn, and you even got to choose which slot. If we had 4 activities where we had some degree of control over what we get on a weekly basis (maybe you could choose if you wanted a weapon or armor, much like D1 reputation packages are), or even just a couple of activities like Heroic Sundial, many people would be much happier. As it is right now, it often requires a bit of luck just to get that last piece (or two) that you need, and overall, the system punishes single character players.